#pragma once #include "../dxvk/dxvk_device.h" #include "d3d11_device_child.h" namespace dxvk { class D3D11Device; /** * \brief Shader resource view */ class D3D11ShaderResourceView : public D3D11DeviceChild { public: D3D11ShaderResourceView( D3D11Device* device, ID3D11Resource* resource, const D3D11_SHADER_RESOURCE_VIEW_DESC& desc, const Rc& bufferView); D3D11ShaderResourceView( D3D11Device* device, ID3D11Resource* resource, const D3D11_SHADER_RESOURCE_VIEW_DESC& desc, const Rc& imageView); ~D3D11ShaderResourceView(); HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final; void STDMETHODCALLTYPE GetDevice(ID3D11Device** ppDevice) final; void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final; void STDMETHODCALLTYPE GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) final; D3D11_RESOURCE_DIMENSION GetResourceType() const { D3D11_RESOURCE_DIMENSION type; m_resource->GetType(&type); return type; } Rc GetBufferView() const { return m_bufferView; } Rc GetImageView() const { return m_imageView; } static HRESULT GetDescFromResource( ID3D11Resource* pResource, D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc); static HRESULT NormalizeDesc( ID3D11Resource* pResource, D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc); private: Com m_device; Com m_resource; D3D11_SHADER_RESOURCE_VIEW_DESC m_desc; Rc m_bufferView; Rc m_imageView; }; }