#include "d3d10_sampler.h" #include "../d3d11/d3d11_device.h" #include "../d3d11/d3d11_sampler.h" namespace dxvk { HRESULT STDMETHODCALLTYPE D3D10SamplerState::QueryInterface( REFIID riid, void** ppvObject) { return m_d3d11->QueryInterface(riid, ppvObject); } ULONG STDMETHODCALLTYPE D3D10SamplerState::AddRef() { return m_d3d11->AddRef(); } ULONG STDMETHODCALLTYPE D3D10SamplerState::Release() { return m_d3d11->Release(); } void STDMETHODCALLTYPE D3D10SamplerState::GetDevice( ID3D10Device** ppDevice) { GetD3D10Device(m_d3d11, ppDevice); } HRESULT STDMETHODCALLTYPE D3D10SamplerState::GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData) { return m_d3d11->GetPrivateData(guid, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10SamplerState::SetPrivateData( REFGUID guid, UINT DataSize, const void* pData) { return m_d3d11->SetPrivateData(guid, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10SamplerState::SetPrivateDataInterface( REFGUID guid, const IUnknown* pData) { return m_d3d11->SetPrivateDataInterface(guid, pData); } void STDMETHODCALLTYPE D3D10SamplerState::GetDesc( D3D10_SAMPLER_DESC* pDesc) { D3D11_SAMPLER_DESC d3d11Desc; m_d3d11->GetDesc(&d3d11Desc); pDesc->Filter = D3D10_FILTER(d3d11Desc.Filter); pDesc->AddressU = D3D10_TEXTURE_ADDRESS_MODE(d3d11Desc.AddressU); pDesc->AddressV = D3D10_TEXTURE_ADDRESS_MODE(d3d11Desc.AddressV); pDesc->AddressW = D3D10_TEXTURE_ADDRESS_MODE(d3d11Desc.AddressW); pDesc->MipLODBias = d3d11Desc.MipLODBias; pDesc->MaxAnisotropy = d3d11Desc.MaxAnisotropy; pDesc->ComparisonFunc = D3D10_COMPARISON_FUNC(d3d11Desc.ComparisonFunc); pDesc->MinLOD = d3d11Desc.MinLOD; pDesc->MaxLOD = d3d11Desc.MaxLOD; for (uint32_t i = 0; i < 4; i++) pDesc->BorderColor[i] = d3d11Desc.BorderColor[i]; } }