#pragma once #include #include #include "../util/sha1/sha1_util.h" #include "../util/util_env.h" #include "d3d11_device_child.h" #include "d3d11_interfaces.h" namespace dxvk { class D3D11Device; /** * \brief Shader module * * */ class D3D11ShaderModule { public: D3D11ShaderModule(); D3D11ShaderModule( D3D11Device* pDevice, const void* pShaderBytecode, size_t BytecodeLength); ~D3D11ShaderModule(); Rc GetShader() const { return m_shader; } private: Rc m_shader; Sha1Hash ComputeShaderHash( const void* pShaderBytecode, size_t BytecodeLength) const; std::string ConstructFileName( const Sha1Hash& hash, const DxbcProgramType& type) const; }; /** * \brief Common shader interface * * Implements methods for all D3D11*Shader * interfaces and stores the actual shader * module object. */ template class D3D11Shader : public D3D11DeviceChild { public: D3D11Shader(D3D11Device* device, D3D11ShaderModule&& module) : m_device(device), m_module(std::move(module)) { } ~D3D11Shader() { } HRESULT QueryInterface(REFIID riid, void** ppvObject) final { COM_QUERY_IFACE(riid, ppvObject, IUnknown); COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild); COM_QUERY_IFACE(riid, ppvObject, Base); Logger::warn("D3D11Shader::QueryInterface: Unknown interface query"); return E_NOINTERFACE; } void GetDevice(ID3D11Device **ppDevice) final { *ppDevice = ref(m_device); } Rc GetShader() const { return m_module.GetShader(); } private: D3D11Device* const m_device; D3D11ShaderModule m_module; }; using D3D11VertexShader = D3D11Shader; using D3D11HullShader = D3D11Shader; using D3D11DomainShader = D3D11Shader; using D3D11GeometryShader = D3D11Shader; using D3D11PixelShader = D3D11Shader; using D3D11ComputeShader = D3D11Shader; }