#pragma once #include #include "d3d9_caps.h" namespace dxvk { struct D3D9ConstantLayout { uint32_t floatCount; uint32_t intCount; uint32_t boolCount; uint32_t bitmaskCount; uint32_t floatSize() const { return floatCount * 4 * sizeof(float); } uint32_t intSize() const { return intCount * 4 * sizeof(int); } uint32_t bitmaskSize() const { return bitmaskCount * 1 * sizeof(uint32_t); } uint32_t floatOffset() const { return 0; } uint32_t intOffset() const { return floatOffset() + floatSize(); } uint32_t bitmaskOffset() const { return intOffset() + intSize(); } uint32_t totalSize() const { return floatSize() + intSize() + bitmaskSize(); } }; }