#pragma once #include "../dxvk/dxvk_device.h" #include "../d3d10/d3d10_buffer.h" #include "d3d11_device_child.h" #include "d3d11_interfaces.h" #include "d3d11_resource.h" namespace dxvk { class D3D11Device; class D3D11DeviceContext; /** * \brief Buffer map mode */ enum D3D11_COMMON_BUFFER_MAP_MODE { D3D11_COMMON_BUFFER_MAP_MODE_NONE, D3D11_COMMON_BUFFER_MAP_MODE_DIRECT, }; /** * \brief Stream output buffer offset * * A byte offset into the buffer that * stores the byte offset where new * data will be written to. */ struct D3D11SOCounter { uint32_t byteOffset; }; class D3D11Buffer : public D3D11DeviceChild { static constexpr VkDeviceSize BufferSliceAlignment = 64; public: D3D11Buffer( D3D11Device* pDevice, const D3D11_BUFFER_DESC* pDesc); ~D3D11Buffer(); HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, void** ppvObject) final; void STDMETHODCALLTYPE GetDevice( ID3D11Device **ppDevice) final; void STDMETHODCALLTYPE GetType( D3D11_RESOURCE_DIMENSION *pResourceDimension) final; UINT STDMETHODCALLTYPE GetEvictionPriority() final; void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final; void STDMETHODCALLTYPE GetDesc( D3D11_BUFFER_DESC *pDesc) final; bool CheckViewCompatibility( UINT BindFlags, DXGI_FORMAT Format) const; const D3D11_BUFFER_DESC* Desc() const { return &m_desc; } D3D11_COMMON_BUFFER_MAP_MODE GetMapMode() const { return (m_buffer->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) ? D3D11_COMMON_BUFFER_MAP_MODE_DIRECT : D3D11_COMMON_BUFFER_MAP_MODE_NONE; } Rc GetBuffer() const { return m_buffer; } DxvkBufferSlice GetBufferSlice() const { return GetBufferSlice(0, m_desc.ByteWidth); } DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const { return GetBufferSlice(offset, m_desc.ByteWidth - offset); } DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const { return DxvkBufferSlice(m_buffer, offset, length); } DxvkBufferSlice GetSOCounter() { return m_soCounter; } DxvkBufferSliceHandle AllocSlice() { return m_buffer->allocSlice(); } DxvkBufferSliceHandle DiscardSlice() { m_mapped = m_buffer->allocSlice(); return m_mapped; } DxvkBufferSliceHandle GetMappedSlice() const { return m_mapped; } D3D10Buffer* GetD3D10Iface() { return &m_d3d10; } /** * \brief Normalizes buffer description * * \param [in] pDesc Buffer description * \returns \c S_OK if the parameters are valid */ static HRESULT NormalizeBufferProperties( D3D11_BUFFER_DESC* pDesc); private: const Com m_device; const D3D11_BUFFER_DESC m_desc; Rc m_buffer; DxvkBufferSlice m_soCounter; DxvkBufferSliceHandle m_mapped; D3D11DXGIResource m_resource; D3D10Buffer m_d3d10; BOOL CheckFormatFeatureSupport( VkFormat Format, VkFormatFeatureFlags Features) const; VkMemoryPropertyFlags GetMemoryFlags() const; }; /** * \brief Retrieves buffer from resource pointer * * \param [in] pResource The resource to query * \returns Pointer to buffer, or \c nullptr */ D3D11Buffer* GetCommonBuffer( ID3D11Resource* pResource); }