#pragma once #include #include "../util/util_enum.h" #include "vulkan_loader.h" std::ostream& operator << (std::ostream& os, VkPipelineCacheHeaderVersion e); std::ostream& operator << (std::ostream& os, VkResult e); std::ostream& operator << (std::ostream& os, VkFormat e); std::ostream& operator << (std::ostream& os, VkImageType e); std::ostream& operator << (std::ostream& os, VkImageTiling e); std::ostream& operator << (std::ostream& os, VkImageLayout e); std::ostream& operator << (std::ostream& os, VkImageViewType e); std::ostream& operator << (std::ostream& os, VkPresentModeKHR e); std::ostream& operator << (std::ostream& os, VkColorSpaceKHR e); std::ostream& operator << (std::ostream& os, VkFrontFace e); std::ostream& operator << (std::ostream& os, VkPolygonMode e); std::ostream& operator << (std::ostream& os, VkBlendFactor e); std::ostream& operator << (std::ostream& os, VkBlendOp e); std::ostream& operator << (std::ostream& os, VkCompareOp e); std::ostream& operator << (std::ostream& os, VkVertexInputRate e); std::ostream& operator << (std::ostream& os, VkPrimitiveTopology e); std::ostream& operator << (std::ostream& os, VkOffset2D e); std::ostream& operator << (std::ostream& os, VkOffset3D e); std::ostream& operator << (std::ostream& os, VkExtent2D e); std::ostream& operator << (std::ostream& os, VkExtent3D e);