#include "d3d11_device.h" #include "d3d11_rasterizer.h" namespace dxvk { D3D11RasterizerState::D3D11RasterizerState( D3D11Device* device, const D3D11_RASTERIZER_DESC1& desc) : m_device(device), m_desc(desc) { // Polygon mode. Determines whether the rasterizer fills // a polygon or renders lines connecting the vertices. m_state.polygonMode = VK_POLYGON_MODE_FILL; switch (desc.FillMode) { case D3D11_FILL_WIREFRAME: m_state.polygonMode = VK_POLYGON_MODE_LINE; break; case D3D11_FILL_SOLID: m_state.polygonMode = VK_POLYGON_MODE_FILL; break; default: Logger::err(str::format( "D3D11RasterizerState: Unsupported fill mode: ", desc.FillMode)); } // Face culling properties. The rasterizer may discard // polygons that are facing towards or away from the // viewer, depending on the options below. m_state.cullMode = VK_CULL_MODE_NONE; switch (desc.CullMode) { case D3D11_CULL_NONE: m_state.cullMode = VK_CULL_MODE_NONE; break; case D3D11_CULL_FRONT: m_state.cullMode = VK_CULL_MODE_FRONT_BIT; break; case D3D11_CULL_BACK: m_state.cullMode = VK_CULL_MODE_BACK_BIT; break; default: Logger::err(str::format( "D3D11RasterizerState: Unsupported cull mode: ", desc.CullMode)); } m_state.frontFace = desc.FrontCounterClockwise ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE; // Let's treat the depth bias as enabled by default m_state.depthBiasEnable = VK_TRUE; m_state.depthBiasConstant = static_cast(desc.DepthBias); m_state.depthBiasClamp = desc.DepthBiasClamp; m_state.depthBiasSlope = desc.SlopeScaledDepthBias; m_state.depthClampEnable = desc.DepthClipEnable ? VK_FALSE : VK_TRUE; if (desc.AntialiasedLineEnable) Logger::err("D3D11RasterizerState: Antialiased lines not supported"); if (desc.ForcedSampleCount) Logger::err("D3D11RasterizerState: Forced sample count not supported"); } D3D11RasterizerState::~D3D11RasterizerState() { } HRESULT STDMETHODCALLTYPE D3D11RasterizerState::QueryInterface(REFIID riid, void** ppvObject) { *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(ID3D11DeviceChild) || riid == __uuidof(ID3D11RasterizerState) || riid == __uuidof(ID3D11RasterizerState1)) { *ppvObject = ref(this); return S_OK; } Logger::warn("D3D11RasterizerState::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11RasterizerState::GetDevice(ID3D11Device** ppDevice) { *ppDevice = ref(m_device); } void STDMETHODCALLTYPE D3D11RasterizerState::GetDesc(D3D11_RASTERIZER_DESC* pDesc) { pDesc->FillMode = m_desc.FillMode; pDesc->CullMode = m_desc.CullMode; pDesc->FrontCounterClockwise = m_desc.FrontCounterClockwise; pDesc->DepthBias = m_desc.DepthBias; pDesc->DepthBiasClamp = m_desc.DepthBiasClamp; pDesc->SlopeScaledDepthBias = m_desc.SlopeScaledDepthBias; pDesc->DepthClipEnable = m_desc.DepthClipEnable; pDesc->ScissorEnable = m_desc.ScissorEnable; pDesc->MultisampleEnable = m_desc.MultisampleEnable; pDesc->AntialiasedLineEnable = m_desc.AntialiasedLineEnable; } void STDMETHODCALLTYPE D3D11RasterizerState::GetDesc1(D3D11_RASTERIZER_DESC1* pDesc) { *pDesc = m_desc; } void D3D11RasterizerState::BindToContext(const Rc& ctx) { ctx->setRasterizerState(m_state); } D3D11_RASTERIZER_DESC1 D3D11RasterizerState::DefaultDesc() { D3D11_RASTERIZER_DESC1 dstDesc; dstDesc.FillMode = D3D11_FILL_SOLID; dstDesc.CullMode = D3D11_CULL_BACK; dstDesc.FrontCounterClockwise = FALSE; dstDesc.DepthBias = 0; dstDesc.SlopeScaledDepthBias = 0.0f; dstDesc.DepthBiasClamp = 0.0f; dstDesc.DepthClipEnable = TRUE; dstDesc.ScissorEnable = FALSE; dstDesc.MultisampleEnable = FALSE; dstDesc.AntialiasedLineEnable = FALSE; dstDesc.ForcedSampleCount = 0; return dstDesc; } D3D11_RASTERIZER_DESC1 D3D11RasterizerState::PromoteDesc( const D3D11_RASTERIZER_DESC* pSrcDesc) { D3D11_RASTERIZER_DESC1 dstDesc; dstDesc.FillMode = pSrcDesc->FillMode; dstDesc.CullMode = pSrcDesc->CullMode; dstDesc.FrontCounterClockwise = pSrcDesc->FrontCounterClockwise; dstDesc.DepthBias = pSrcDesc->DepthBias; dstDesc.DepthBiasClamp = pSrcDesc->DepthBiasClamp; dstDesc.SlopeScaledDepthBias = pSrcDesc->SlopeScaledDepthBias; dstDesc.DepthClipEnable = pSrcDesc->DepthClipEnable; dstDesc.ScissorEnable = pSrcDesc->ScissorEnable; dstDesc.MultisampleEnable = pSrcDesc->MultisampleEnable; dstDesc.AntialiasedLineEnable = pSrcDesc->AntialiasedLineEnable; dstDesc.ForcedSampleCount = 0; return dstDesc; } HRESULT D3D11RasterizerState::NormalizeDesc( D3D11_RASTERIZER_DESC1* pDesc) { if (pDesc->FillMode < D3D11_FILL_WIREFRAME || pDesc->FillMode > D3D11_FILL_SOLID) return E_INVALIDARG; if (pDesc->CullMode < D3D11_CULL_NONE || pDesc->CullMode > D3D11_CULL_BACK) return E_INVALIDARG; if (pDesc->FrontCounterClockwise) pDesc->FrontCounterClockwise = TRUE; if (pDesc->DepthClipEnable) pDesc->DepthClipEnable = TRUE; if (pDesc->ScissorEnable) pDesc->ScissorEnable = TRUE; if (pDesc->MultisampleEnable) pDesc->MultisampleEnable = TRUE; if (pDesc->AntialiasedLineEnable) pDesc->AntialiasedLineEnable = TRUE; if (pDesc->ForcedSampleCount != 0) { if (FAILED(DecodeSampleCount(pDesc->ForcedSampleCount, nullptr))) return E_INVALIDARG; } return S_OK; } }