#pragma once #include #include "dxbc_common.h" #include "dxbc_decoder.h" #include "dxbc_enums.h" #include "dxbc_reader.h" namespace dxvk { /** * \brief Signature entry * * Stores the semantic name of an input or * output and the corresponding register. */ struct DxbcSgnEntry { std::string semanticName; uint32_t semanticIndex; uint32_t registerId; DxbcRegMask componentMask; DxbcScalarType componentType; DxbcSystemValue systemValue; uint32_t streamId; }; /** * \brief Input/Output signature chunk * * Stores information about the input and * output registers used by the shader stage. */ class DxbcIsgn : public RcObject { public: DxbcIsgn(DxbcReader reader, DxbcTag tag); ~DxbcIsgn(); auto begin() const { return m_entries.cbegin(); } auto end () const { return m_entries.cend(); } const DxbcSgnEntry* findByRegister( uint32_t registerId) const; const DxbcSgnEntry* find( const std::string& semanticName, uint32_t semanticIndex, uint32_t streamIndex) const; private: std::vector m_entries; bool compareSemanticNames( const std::string& a, const std::string& b) const; }; }