#pragma once #include #include "d3d11_device_child.h" #include "d3d11_interfaces.h" namespace dxvk { class D3D11Device; class D3D11DeviceContext; /** * \brief Common buffer info * * Stores where the buffer was last * mapped on the immediate context. */ struct D3D11BufferInfo { DxvkPhysicalBufferSlice mappedSlice; }; class D3D11Buffer : public D3D11DeviceChild { static constexpr VkDeviceSize BufferSliceAlignment = 64; public: D3D11Buffer( D3D11Device* pDevice, const D3D11_BUFFER_DESC* pDesc); ~D3D11Buffer(); HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, void** ppvObject) final; void STDMETHODCALLTYPE GetDevice( ID3D11Device **ppDevice) final; void STDMETHODCALLTYPE GetType( D3D11_RESOURCE_DIMENSION *pResourceDimension) final; UINT STDMETHODCALLTYPE GetEvictionPriority() final; void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final; void STDMETHODCALLTYPE GetDesc( D3D11_BUFFER_DESC *pDesc) final; Rc GetBuffer() const { return m_buffer; } DxvkBufferSlice GetBufferSlice() const { return DxvkBufferSlice(m_buffer, 0, m_buffer->info().size); } DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const { return DxvkBufferSlice(m_buffer, offset, m_buffer->info().size - offset); } DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const { return DxvkBufferSlice(m_buffer, offset, length); } VkDeviceSize GetSize() const { return m_buffer->info().size; } D3D11BufferInfo* GetBufferInfo() { return &m_bufferInfo; } private: const Com m_device; const D3D11_BUFFER_DESC m_desc; Rc m_buffer; D3D11BufferInfo m_bufferInfo; Rc CreateBuffer( const D3D11_BUFFER_DESC* pDesc) const; }; }