#pragma once #include "../dxvk/dxvk_gpu_event.h" #include "../dxvk/dxvk_gpu_query.h" #include "../d3d10/d3d10_query.h" #include "d3d11_device_child.h" namespace dxvk { class D3D11Query : public D3D11DeviceChild { public: D3D11Query( D3D11Device* device, const D3D11_QUERY_DESC& desc); ~D3D11Query(); HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, void** ppvObject) final; void STDMETHODCALLTYPE GetDevice( ID3D11Device **ppDevice) final; UINT STDMETHODCALLTYPE GetDataSize(); void STDMETHODCALLTYPE GetDesc( D3D11_QUERY_DESC *pDesc) final; void Begin(DxvkContext* ctx); void End(DxvkContext* ctx); HRESULT STDMETHODCALLTYPE GetData( void* pData, UINT GetDataFlags); DxvkBufferSlice GetPredicate(DxvkContext* ctx); D3D10Query* GetD3D10Iface() { return &m_d3d10; } private: D3D11Device* const m_device; D3D11_QUERY_DESC m_desc; Rc m_query = nullptr; Rc m_event = nullptr; sync::Spinlock m_predicateLock; DxvkBufferSlice m_predicate; D3D10Query m_d3d10; UINT64 GetTimestampQueryFrequency() const; }; }