#pragma once #include "d3d8_include.h" #include "d3d8_options.h" namespace dxvk { struct D3D9VertexShaderCode { d3d9::D3DVERTEXELEMENT9 declaration[MAXD3DDECLLENGTH + 1]; std::vector function; }; D3D9VertexShaderCode TranslateVertexShader8( const DWORD* pDeclaration, const DWORD* pFunction, const D3D8Options& overrides); }