#include "../d3d11/d3d11_options.h" #include "dxbc_options.h" namespace dxvk { DxbcOptions::DxbcOptions() { } DxbcOptions::DxbcOptions(const Rc& device, const D3D11Options& options) { const Rc adapter = device->adapter(); const DxvkDeviceFeatures& devFeatures = device->features(); const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt(); useDepthClipWorkaround = !devFeatures.extDepthClipEnable.depthClipEnable; useStorageImageReadWithoutFormat = devFeatures.core.features.shaderStorageImageReadWithoutFormat; useSubgroupOpsForEarlyDiscard = (devInfo.coreSubgroup.subgroupSize >= 4) && (devInfo.coreSubgroup.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT) && (devInfo.coreSubgroup.supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT); useRawSsbo = (devInfo.core.properties.limits.minStorageBufferOffsetAlignment <= sizeof(uint32_t)); useSdivForBufferIndex = adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0); strictDivision = options.strictDivision; constantBufferRangeCheck = options.constantBufferRangeCheck; zeroInitWorkgroupMemory = options.zeroInitWorkgroupMemory; // Disable early discard on RADV due to GPU hangs // Disable early discard on Nvidia because it may hurt performance if (adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_MESA_RADV_KHR, 0, 0) || adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0)) useSubgroupOpsForEarlyDiscard = false; // Apply shader-related options applyTristate(useSubgroupOpsForEarlyDiscard, device->config().useEarlyDiscard); applyTristate(useRawSsbo, device->config().useRawSsbo); } }