#include "d3d11_class_linkage.h" #include "d3d11_device.h" namespace dxvk { D3D11ClassLinkage::D3D11ClassLinkage( D3D11Device* pDevice) : m_device(pDevice) { } D3D11ClassLinkage::~D3D11ClassLinkage() { } HRESULT STDMETHODCALLTYPE D3D11ClassLinkage::QueryInterface(REFIID riid, void** ppvObject) { COM_QUERY_IFACE(riid, ppvObject, IUnknown); COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild); COM_QUERY_IFACE(riid, ppvObject, ID3D11ClassLinkage); Logger::warn("D3D11ClassLinkage::QueryInterface: Unknown interface query"); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11ClassLinkage::GetDevice(ID3D11Device** ppDevice) { *ppDevice = m_device.ref(); } HRESULT STDMETHODCALLTYPE D3D11ClassLinkage::CreateClassInstance( LPCSTR pClassTypeName, UINT ConstantBufferOffset, UINT ConstantVectorOffset, UINT TextureOffset, UINT SamplerOffset, ID3D11ClassInstance **ppInstance) { Logger::err("D3D11ClassLinkage::CreateClassInstance: Not implemented yet"); return E_NOTIMPL; } HRESULT STDMETHODCALLTYPE D3D11ClassLinkage::GetClassInstance( LPCSTR pClassInstanceName, UINT InstanceIndex, ID3D11ClassInstance **ppInstance) { Logger::err("D3D11ClassLinkage::GetClassInstance: Not implemented yet"); return E_NOTIMPL; } }