#include "d3d11_cmdlist.h" #include "d3d11_device.h" namespace dxvk { D3D11CommandList::D3D11CommandList( D3D11Device* pDevice, UINT ContextFlags) : m_device (pDevice), m_contextFlags(ContextFlags) { } D3D11CommandList::~D3D11CommandList() { } HRESULT STDMETHODCALLTYPE D3D11CommandList::QueryInterface(REFIID riid, void** ppvObject) { COM_QUERY_IFACE(riid, ppvObject, IUnknown); COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild); COM_QUERY_IFACE(riid, ppvObject, ID3D11CommandList); Logger::warn("D3D11CommandList::QueryInterface: Unknown interface query"); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11CommandList::GetDevice(ID3D11Device **ppDevice) { *ppDevice = ref(m_device); } UINT STDMETHODCALLTYPE D3D11CommandList::GetContextFlags() { return m_contextFlags; } void D3D11CommandList::AddChunk(Rc&& Chunk) { m_chunks.push_back(std::move(Chunk)); } void D3D11CommandList::EmitToCommandList(ID3D11CommandList* pCommandList) { auto cmdList = static_cast(pCommandList); for (auto chunk : m_chunks) cmdList->m_chunks.push_back(chunk); } void D3D11CommandList::EmitToCsThread(DxvkCsThread* CsThread) { for (auto chunk : m_chunks) CsThread->dispatchChunk(Rc(chunk)); } }