#include "d3d11_device.h" #include "d3d11_view_srv.h" namespace dxvk { D3D11ShaderResourceView::D3D11ShaderResourceView( D3D11Device* device, ID3D11Resource* resource, const D3D11_SHADER_RESOURCE_VIEW_DESC& desc, const Rc& bufferView) : m_device(device), m_resource(resource), m_desc(desc), m_bufferView(bufferView) { } D3D11ShaderResourceView::D3D11ShaderResourceView( D3D11Device* device, ID3D11Resource* resource, const D3D11_SHADER_RESOURCE_VIEW_DESC& desc, const Rc& imageView) : m_device(device), m_resource(resource), m_desc(desc), m_imageView(imageView) { } D3D11ShaderResourceView::~D3D11ShaderResourceView() { } HRESULT STDMETHODCALLTYPE D3D11ShaderResourceView::QueryInterface(REFIID riid, void** ppvObject) { COM_QUERY_IFACE(riid, ppvObject, IUnknown); COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild); COM_QUERY_IFACE(riid, ppvObject, ID3D11View); COM_QUERY_IFACE(riid, ppvObject, ID3D11ShaderResourceView); Logger::warn("D3D11ShaderResourceView::QueryInterface: Unknown interface query"); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDevice(ID3D11Device** ppDevice) { *ppDevice = m_device.ref(); } void STDMETHODCALLTYPE D3D11ShaderResourceView::GetResource(ID3D11Resource** ppResource) { *ppResource = m_resource.ref(); } void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) { *pDesc = m_desc; } }