#pragma once #include "vulkan_loader_fn.h" namespace dxvk::vk { inline VkImageSubresourceRange makeSubresourceRange( const VkImageSubresourceLayers& layers) { VkImageSubresourceRange range; range.aspectMask = layers.aspectMask; range.baseMipLevel = layers.mipLevel; range.levelCount = 1; range.baseArrayLayer = layers.baseArrayLayer; range.layerCount = layers.layerCount; return range; } inline VkImageSubresourceRange makeSubresourceRange( const VkImageSubresource& subres) { VkImageSubresourceRange range; range.aspectMask = subres.aspectMask; range.baseMipLevel = subres.mipLevel; range.levelCount = 1; range.baseArrayLayer = subres.arrayLayer; range.layerCount = 1; return range; } inline VkImageSubresourceLayers pickSubresourceLayers( const VkImageSubresourceRange& range, uint32_t level) { VkImageSubresourceLayers layers; layers.aspectMask = range.aspectMask; layers.mipLevel = range.baseMipLevel + level; layers.baseArrayLayer = range.baseArrayLayer; layers.layerCount = range.layerCount; return layers; } inline VkImageSubresource pickSubresource( const VkImageSubresourceRange& range, uint32_t level, uint32_t layer) { VkImageSubresource subres; subres.aspectMask = range.aspectMask; subres.mipLevel = range.baseMipLevel + level; subres.arrayLayer = range.baseArrayLayer + layer; return subres; } } inline bool operator == ( const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) { return a.aspectMask == b.aspectMask && a.baseMipLevel == b.baseMipLevel && a.levelCount == b.levelCount && a.baseArrayLayer == b.baseArrayLayer && a.layerCount == b.layerCount; } inline bool operator != ( const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) { return !operator == (a, b); } inline bool operator == ( const VkImageSubresourceLayers& a, const VkImageSubresourceLayers& b) { return a.aspectMask == b.aspectMask && a.mipLevel == b.mipLevel && a.baseArrayLayer == b.baseArrayLayer && a.layerCount == b.layerCount; } inline bool operator != ( const VkImageSubresourceLayers& a, const VkImageSubresourceLayers& b) { return !operator == (a, b); } inline bool operator == (VkExtent3D a, VkExtent3D b) { return a.width == b.width && a.height == b.height && a.depth == b.depth; } inline bool operator != (VkExtent3D a, VkExtent3D b) { return a.width != b.width || a.height != b.height || a.depth != b.depth; } inline bool operator == (VkExtent2D a, VkExtent2D b) { return a.width == b.width && a.height == b.height; } inline bool operator != (VkExtent2D a, VkExtent2D b) { return a.width != b.width || a.height != b.height; }