#pragma once #include "d3d10_util.h" namespace dxvk { class D3D11Device; class D3D11DeviceContext; class D3D11Query; class D3D10Query : public ID3D10Predicate { public: D3D10Query(D3D11Query* pParent) : m_d3d11(pParent) { } HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, void** ppvObject); ULONG STDMETHODCALLTYPE AddRef(); ULONG STDMETHODCALLTYPE Release(); void STDMETHODCALLTYPE GetDevice( ID3D10Device** ppDevice); HRESULT STDMETHODCALLTYPE GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData); HRESULT STDMETHODCALLTYPE SetPrivateData( REFGUID guid, UINT DataSize, const void* pData); HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( REFGUID guid, const IUnknown* pData); void STDMETHODCALLTYPE Begin(); void STDMETHODCALLTYPE End(); HRESULT STDMETHODCALLTYPE GetData( void* pData, UINT DataSize, UINT GetDataFlags); UINT STDMETHODCALLTYPE GetDataSize(); void STDMETHODCALLTYPE GetDesc( D3D10_QUERY_DESC* pDesc); D3D11Query* GetD3D11Iface() { return m_d3d11; } private: D3D11Query* m_d3d11; }; }