#include "d3d11_cmdlist.h" #include "d3d11_device.h" #include "d3d11_buffer.h" #include "d3d11_texture.h" namespace dxvk { D3D11CommandList::D3D11CommandList( D3D11Device* pDevice, UINT ContextFlags) : D3D11DeviceChild(pDevice), m_contextFlags(ContextFlags) { } D3D11CommandList::~D3D11CommandList() { } HRESULT STDMETHODCALLTYPE D3D11CommandList::QueryInterface(REFIID riid, void** ppvObject) { if (ppvObject == nullptr) return E_POINTER; *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(ID3D11DeviceChild) || riid == __uuidof(ID3D11CommandList)) { *ppvObject = ref(this); return S_OK; } Logger::warn("D3D11CommandList::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } UINT STDMETHODCALLTYPE D3D11CommandList::GetContextFlags() { return m_contextFlags; } void D3D11CommandList::AddChunk(DxvkCsChunkRef&& Chunk) { m_chunks.push_back(std::move(Chunk)); } void D3D11CommandList::AddQuery(D3D11Query* pQuery) { m_queries.emplace_back(pQuery); } void D3D11CommandList::EmitToCommandList(ID3D11CommandList* pCommandList) { auto cmdList = static_cast(pCommandList); for (const auto& chunk : m_chunks) cmdList->m_chunks.push_back(chunk); for (const auto& query : m_queries) cmdList->m_queries.push_back(query); for (const auto& resource : m_resources) cmdList->m_resources.push_back(resource); MarkSubmitted(); } uint64_t D3D11CommandList::EmitToCsThread(DxvkCsThread* CsThread) { uint64_t seq = 0; for (const auto& query : m_queries) query->DoDeferredEnd(); for (const auto& chunk : m_chunks) seq = CsThread->dispatchChunk(DxvkCsChunkRef(chunk)); for (const auto& resource : m_resources) TrackResourceSequenceNumber(resource, seq); MarkSubmitted(); return seq; } void D3D11CommandList::TrackResourceUsage( ID3D11Resource* pResource, D3D11_RESOURCE_DIMENSION ResourceType, UINT Subresource) { m_resources.emplace_back(pResource, Subresource, ResourceType); } void D3D11CommandList::TrackResourceSequenceNumber( const D3D11ResourceRef& Resource, uint64_t Seq) { ID3D11Resource* iface = Resource.Get(); UINT subresource = Resource.GetSubresource(); switch (Resource.GetType()) { case D3D11_RESOURCE_DIMENSION_UNKNOWN: break; case D3D11_RESOURCE_DIMENSION_BUFFER: { auto impl = static_cast(iface); impl->TrackSequenceNumber(Seq); } break; case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { auto impl = static_cast(iface)->GetCommonTexture(); impl->TrackSequenceNumber(subresource, Seq); } break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { auto impl = static_cast(iface)->GetCommonTexture(); impl->TrackSequenceNumber(subresource, Seq); } break; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { auto impl = static_cast(iface)->GetCommonTexture(); impl->TrackSequenceNumber(subresource, Seq); } break; } } void D3D11CommandList::MarkSubmitted() { if (m_submitted.exchange(true) && !m_warned.exchange(true) && m_parent->GetOptions()->dcSingleUseMode) { Logger::warn( "D3D11: Command list submitted multiple times,\n" " but d3d11.dcSingleUseMode is enabled"); } } }