#pragma once #include #include "d3d11_device_child.h" #include "d3d11_interfaces.h" namespace dxvk { class D3D11Device; class D3D11DeviceContext; class D3D11Buffer : public D3D11DeviceChild { public: D3D11Buffer( D3D11Device* device, IDXGIBufferResourcePrivate* resource, const D3D11_BUFFER_DESC& desc); ~D3D11Buffer(); HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, void** ppvObject) final; void STDMETHODCALLTYPE GetDevice( ID3D11Device **ppDevice) final; void STDMETHODCALLTYPE GetType( D3D11_RESOURCE_DIMENSION *pResourceDimension) final; UINT STDMETHODCALLTYPE GetEvictionPriority() final; void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final; void STDMETHODCALLTYPE GetDesc( D3D11_BUFFER_DESC *pDesc) final; HRESULT Map( D3D11DeviceContext* pContext, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE* pMappedSubresource); void Unmap( D3D11DeviceContext* pContext); Rc GetDXVKBuffer(); private: Com m_device; Com m_resource; D3D11_BUFFER_DESC m_desc; }; }