#pragma once #include namespace dxvk { enum D3D9SpecConstantId : uint32_t { AlphaCompareOp = 0, // Range: 0 -> 7 | Bits: 3 SamplerType = 1, // 2 bits for 16 samplers | Bits: 32 // ^ not used for vertex shaders FogEnabled = 2, // Range: 0 -> 1 | Bits: 1 VertexFogMode = 3, // Range: 0 -> 3 | Bits: 2 PixelFogMode = 4, // Range: 0 -> 3 | Bits: 2 PointMode = 5, // Range: 0 -> 3 | Bits: 3 ProjectionType = 6, // 1 bit for 6 samplers | Bits: 6 // ^ not supported for vertex shaders // PS 1.x only supports up to 6 samplers VertexShaderBools = 7, // 16 bools | Bits: 16 PixelShaderBools = 8, // 16 bools | Bits: 16 Fetch4 = 9, // 1 bit for 16 samplers | Bits: 16 // ^ not supported for vertex shaders SamplerDepthMode = 10, // 1 bit for 20 samplers | Bits: 20 // ^ vs + ps SamplerNull = 11, // 1 bit for 20 samplers | Bits: 20 // ^ vs + ps }; }