#pragma once #include "d3d11_include.h" namespace dxvk { enum class D3D11Option : uint64_t { IgnoreMapFlagNoWait = 0, }; using D3D11OptionSet = Flags; /** * \brief Retrieves per-app options * * \param [in] AppName Executable name * \returns D3D11 options */ D3D11OptionSet D3D11GetAppOptions(const std::string& AppName); }