#include "d3d9_options.h" #include "d3d9_caps.h" namespace dxvk { static int32_t parsePciId(const std::string& str) { if (str.size() != 4) return -1; int32_t id = 0; for (size_t i = 0; i < str.size(); i++) { id *= 16; if (str[i] >= '0' && str[i] <= '9') id += str[i] - '0'; else if (str[i] >= 'A' && str[i] <= 'F') id += str[i] - 'A' + 10; else if (str[i] >= 'a' && str[i] <= 'f') id += str[i] - 'a' + 10; else return -1; } return id; } D3D9Options::D3D9Options(const Rc& device, const Config& config) { const Rc adapter = device != nullptr ? device->adapter() : nullptr; // Fetch these as a string representing a hexadecimal number and parse it. this->customVendorId = parsePciId(config.getOption("d3d9.customVendorId")); this->customDeviceId = parsePciId(config.getOption("d3d9.customDeviceId")); this->customDeviceDesc = config.getOption("d3d9.customDeviceDesc"); const int32_t vendorId = this->customDeviceId != -1 ? this->customDeviceId : (adapter != nullptr ? adapter->deviceProperties().vendorID : 0); this->maxFrameLatency = config.getOption ("d3d9.maxFrameLatency", 0); this->presentInterval = config.getOption ("d3d9.presentInterval", -1); this->shaderModel = config.getOption ("d3d9.shaderModel", 3); this->evictManagedOnUnlock = config.getOption ("d3d9.evictManagedOnUnlock", false); this->dpiAware = config.getOption ("d3d9.dpiAware", true); this->allowLockFlagReadonly = config.getOption ("d3d9.allowLockFlagReadonly", true); this->strictConstantCopies = config.getOption ("d3d9.strictConstantCopies", false); this->strictPow = config.getOption ("d3d9.strictPow", true); this->lenientClear = config.getOption ("d3d9.lenientClear", false); this->numBackBuffers = config.getOption ("d3d9.numBackBuffers", 0); this->deferSurfaceCreation = config.getOption ("d3d9.deferSurfaceCreation", false); this->samplerAnisotropy = config.getOption ("d3d9.samplerAnisotropy", -1); this->maxAvailableMemory = config.getOption ("d3d9.maxAvailableMemory", 4096); this->supportDFFormats = config.getOption ("d3d9.supportDFFormats", true); this->supportX4R4G4B4 = config.getOption ("d3d9.supportX4R4G4B4", true); this->supportD32 = config.getOption ("d3d9.supportD32", true); this->swvpFloatCount = config.getOption ("d3d9.swvpFloatCount", caps::MaxFloatConstantsSoftware); this->swvpIntCount = config.getOption ("d3d9.swvpIntCount", caps::MaxOtherConstantsSoftware); this->swvpBoolCount = config.getOption ("d3d9.swvpBoolCount", caps::MaxOtherConstantsSoftware); this->disableA8RT = config.getOption ("d3d9.disableA8RT", false); this->invariantPosition = config.getOption ("d3d9.invariantPosition", false); this->memoryTrackTest = config.getOption ("d3d9.memoryTrackTest", false); this->supportVCache = config.getOption ("d3d9.supportVCache", vendorId == 0x10de); this->enableDialogMode = config.getOption ("d3d9.enableDialogMode", false); this->forceAspectRatio = config.getOption("d3d9.forceAspectRatio", ""); // If we are not Nvidia, enable general hazards. this->generalHazards = adapter == nullptr || !adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0); applyTristate(this->generalHazards, config.getOption("d3d9.generalHazards", Tristate::Auto)); this->d3d9FloatEmulation = true; // <-- Future Extension? applyTristate(this->d3d9FloatEmulation, config.getOption("d3d9.floatEmulation", Tristate::Auto)); } }