#include "d3d11_device.h" #include "d3d11_gdi.h" #include "d3d11_texture.h" namespace dxvk { D3D11CommonTexture::D3D11CommonTexture( D3D11Device* pDevice, const D3D11_COMMON_TEXTURE_DESC* pDesc, D3D11_RESOURCE_DIMENSION Dimension) : m_device(pDevice), m_desc(*pDesc) { DXGI_VK_FORMAT_MODE formatMode = GetFormatMode(); DXGI_VK_FORMAT_INFO formatInfo = m_device->LookupFormat(m_desc.Format, formatMode); DXGI_VK_FORMAT_FAMILY formatFamily = m_device->LookupFamily(m_desc.Format, formatMode); DxvkImageCreateInfo imageInfo; imageInfo.type = GetImageTypeFromResourceDim(Dimension); imageInfo.format = formatInfo.Format; imageInfo.flags = 0; imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT; imageInfo.extent.width = m_desc.Width; imageInfo.extent.height = m_desc.Height; imageInfo.extent.depth = m_desc.Depth; imageInfo.numLayers = m_desc.ArraySize; imageInfo.mipLevels = m_desc.MipLevels; imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; imageInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT; imageInfo.access = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT; imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageInfo.layout = VK_IMAGE_LAYOUT_GENERAL; imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; DecodeSampleCount(m_desc.SampleDesc.Count, &imageInfo.sampleCount); // Integer clear operations on UAVs are implemented using // a view with a bit-compatible integer format, so we'll // have to include that format in the format family if (m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) { DXGI_VK_FORMAT_INFO formatBase = m_device->LookupFormat( m_desc.Format, DXGI_VK_FORMAT_MODE_RAW); if (formatBase.Format != formatInfo.Format && formatBase.Format != VK_FORMAT_UNDEFINED) { formatFamily.Add(formatBase.Format); formatFamily.Add(formatInfo.Format); } } // The image must be marked as mutable if it can be reinterpreted // by a view with a different format. Depth-stencil formats cannot // be reinterpreted in Vulkan, so we'll ignore those. auto formatProperties = imageFormatInfo(formatInfo.Format); bool isTypeless = formatInfo.Aspect == 0; bool isMutable = formatFamily.FormatCount > 1; bool isColorFormat = (formatProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0; if (isMutable && isColorFormat) { imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; // Typeless UAV images have relaxed reinterpretation rules if (!isTypeless || !(m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)) { imageInfo.viewFormatCount = formatFamily.FormatCount; imageInfo.viewFormats = formatFamily.Formats; } } // Some games will try to create an SRGB image with the UAV // bind flag set. This works on Windows, but no UAVs can be // created for the image in practice. bool noUav = formatProperties->flags.test(DxvkFormatFlag::ColorSpaceSrgb) && !CheckFormatFeatureSupport(formatInfo.Format, VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT); // Adjust image flags based on the corresponding D3D flags if (m_desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) { imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT; imageInfo.stages |= pDevice->GetEnabledShaderStages(); imageInfo.access |= VK_ACCESS_SHADER_READ_BIT; } if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET) { imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; imageInfo.stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; imageInfo.access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; } if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL) { imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; imageInfo.stages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; imageInfo.access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; } if (m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS && !noUav) { imageInfo.usage |= VK_IMAGE_USAGE_STORAGE_BIT; imageInfo.stages |= pDevice->GetEnabledShaderStages(); imageInfo.access |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; } // Access pattern for meta-resolve operations if (imageInfo.sampleCount != VK_SAMPLE_COUNT_1_BIT && isColorFormat) { imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT; imageInfo.stages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; imageInfo.access |= VK_ACCESS_SHADER_READ_BIT; } if (m_desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE) imageInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; if (Dimension == D3D11_RESOURCE_DIMENSION_TEXTURE3D && (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET)) imageInfo.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR; // Some image formats (i.e. the R32G32B32 ones) are // only supported with linear tiling on most GPUs if (!CheckImageSupport(&imageInfo, VK_IMAGE_TILING_OPTIMAL)) imageInfo.tiling = VK_IMAGE_TILING_LINEAR; // Determine map mode based on our findings m_mapMode = DetermineMapMode(&imageInfo); // If the image is mapped directly to host memory, we need // to enable linear tiling, and DXVK needs to be aware that // the image can be accessed by the host. if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) { imageInfo.stages |= VK_PIPELINE_STAGE_HOST_BIT; imageInfo.tiling = VK_IMAGE_TILING_LINEAR; imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; if (m_desc.CPUAccessFlags & D3D11_CPU_ACCESS_WRITE) imageInfo.access |= VK_ACCESS_HOST_WRITE_BIT; if (m_desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ) imageInfo.access |= VK_ACCESS_HOST_READ_BIT; } // We must keep LINEAR images in GENERAL layout, but we // can choose a better layout for the image based on how // it is going to be used by the game. if (imageInfo.tiling == VK_IMAGE_TILING_OPTIMAL) imageInfo.layout = OptimizeLayout(imageInfo.usage); // For some formats, we need to enable sampled and/or // render target capabilities if available, but these // should in no way affect the default image layout imageInfo.usage |= EnableMetaCopyUsage(imageInfo.format, imageInfo.tiling); imageInfo.usage |= EnableMetaPackUsage(imageInfo.format, m_desc.CPUAccessFlags); // Check if we can actually create the image if (!CheckImageSupport(&imageInfo, imageInfo.tiling)) { throw DxvkError(str::format( "D3D11: Cannot create texture:", "\n Format: ", m_desc.Format, "\n Extent: ", m_desc.Width, "x", m_desc.Height, "x", m_desc.Depth, "\n Samples: ", m_desc.SampleDesc.Count, "\n Layers: ", m_desc.ArraySize, "\n Levels: ", m_desc.MipLevels, "\n Usage: ", std::hex, m_desc.BindFlags, "\n Flags: ", std::hex, m_desc.MiscFlags)); } // If necessary, create the mapped linear buffer for (uint32_t i = 0; i < m_desc.ArraySize; i++) { for (uint32_t j = 0; j < m_desc.MipLevels; j++) { if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER) m_buffers.push_back(CreateMappedBuffer(j)); if (m_mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_NONE) m_mapTypes.push_back(D3D11_MAP(~0u)); } } // Create the image on a host-visible memory type // in case it is going to be mapped directly. VkMemoryPropertyFlags memoryProperties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) { memoryProperties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; } m_image = m_device->GetDXVKDevice()->createImage(imageInfo, memoryProperties); } D3D11CommonTexture::~D3D11CommonTexture() { } VkImageSubresource D3D11CommonTexture::GetSubresourceFromIndex( VkImageAspectFlags Aspect, UINT Subresource) const { VkImageSubresource result; result.aspectMask = Aspect; result.mipLevel = Subresource % m_desc.MipLevels; result.arrayLayer = Subresource / m_desc.MipLevels; return result; } DXGI_VK_FORMAT_MODE D3D11CommonTexture::GetFormatMode() const { if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET) return DXGI_VK_FORMAT_MODE_COLOR; if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL) return DXGI_VK_FORMAT_MODE_DEPTH; return DXGI_VK_FORMAT_MODE_ANY; } void D3D11CommonTexture::GetDevice(ID3D11Device** ppDevice) const { *ppDevice = m_device.ref(); } bool D3D11CommonTexture::CheckViewCompatibility(UINT BindFlags, DXGI_FORMAT Format) const { const DxvkImageCreateInfo& imageInfo = m_image->info(); // Check whether the given bind flags are supported VkImageUsageFlags usage = GetImageUsageFlags(BindFlags); if ((imageInfo.usage & usage) != usage) return false; // Check whether the view format is compatible DXGI_VK_FORMAT_MODE formatMode = GetFormatMode(); DXGI_VK_FORMAT_INFO viewFormat = m_device->LookupFormat(Format, formatMode); DXGI_VK_FORMAT_INFO baseFormat = m_device->LookupFormat(m_desc.Format, formatMode); if (imageInfo.flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) { // Check whether the given combination of image // view type and view format is actually supported VkFormatFeatureFlags features = GetImageFormatFeatures(BindFlags); if (!CheckFormatFeatureSupport(viewFormat.Format, features)) return false; // Using the image format itself is always legal if (viewFormat.Format == baseFormat.Format) return true; // If there is a list of compatible formats, the // view format must be included in that list. for (size_t i = 0; i < imageInfo.viewFormatCount; i++) { if (imageInfo.viewFormats[i] == viewFormat.Format) return true; } // Otherwise, all bit-compatible formats can be used. if (imageInfo.viewFormatCount == 0) { auto baseFormatInfo = imageFormatInfo(baseFormat.Format); auto viewFormatInfo = imageFormatInfo(viewFormat.Format); return baseFormatInfo->aspectMask == viewFormatInfo->aspectMask && baseFormatInfo->elementSize == viewFormatInfo->elementSize; } return false; } else { // For non-mutable images, the view format // must be identical to the image format. return viewFormat.Format == baseFormat.Format; } } HRESULT D3D11CommonTexture::NormalizeTextureProperties(D3D11_COMMON_TEXTURE_DESC* pDesc) { if (pDesc->Width == 0 || pDesc->Height == 0 || pDesc->Depth == 0) return E_INVALIDARG; if (FAILED(DecodeSampleCount(pDesc->SampleDesc.Count, nullptr))) return E_INVALIDARG; if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE) && (pDesc->Usage == D3D11_USAGE_STAGING || (pDesc->Format != DXGI_FORMAT_B8G8R8A8_TYPELESS && pDesc->Format != DXGI_FORMAT_B8G8R8A8_UNORM && pDesc->Format != DXGI_FORMAT_B8G8R8A8_UNORM_SRGB))) return E_INVALIDARG; if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS) && (pDesc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET)) != (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET)) return E_INVALIDARG; // TILE_POOL is invalid, but we don't support TILED either if (pDesc->MiscFlags & (D3D11_RESOURCE_MISC_TILE_POOL | D3D11_RESOURCE_MISC_TILED)) return E_INVALIDARG; // Use the maximum possible mip level count if the supplied // mip level count is either unspecified (0) or invalid const uint32_t maxMipLevelCount = pDesc->SampleDesc.Count <= 1 ? util::computeMipLevelCount({ pDesc->Width, pDesc->Height, pDesc->Depth }) : 1u; if (pDesc->MipLevels == 0 || pDesc->MipLevels > maxMipLevelCount) pDesc->MipLevels = maxMipLevelCount; // Row-major is only supported for textures with one single // subresource and one sample and cannot have bind flags. if (pDesc->TextureLayout == D3D11_TEXTURE_LAYOUT_ROW_MAJOR && (pDesc->MipLevels != 1 || pDesc->SampleDesc.Count != 1 || pDesc->BindFlags)) return E_INVALIDARG; // Standard swizzle is unsupported if (pDesc->TextureLayout == D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE) return E_INVALIDARG; return S_OK; } BOOL D3D11CommonTexture::CheckImageSupport( const DxvkImageCreateInfo* pImageInfo, VkImageTiling Tiling) const { const Rc adapter = m_device->GetDXVKDevice()->adapter(); VkImageFormatProperties formatProps = { }; VkResult status = adapter->imageFormatProperties( pImageInfo->format, pImageInfo->type, Tiling, pImageInfo->usage, pImageInfo->flags, formatProps); if (status != VK_SUCCESS) return FALSE; return (pImageInfo->extent.width <= formatProps.maxExtent.width) && (pImageInfo->extent.height <= formatProps.maxExtent.height) && (pImageInfo->extent.depth <= formatProps.maxExtent.depth) && (pImageInfo->numLayers <= formatProps.maxArrayLayers) && (pImageInfo->mipLevels <= formatProps.maxMipLevels) && (pImageInfo->sampleCount & formatProps.sampleCounts); } BOOL D3D11CommonTexture::CheckFormatFeatureSupport( VkFormat Format, VkFormatFeatureFlags Features) const { VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format); return (properties.linearTilingFeatures & Features) == Features || (properties.optimalTilingFeatures & Features) == Features; } VkImageUsageFlags D3D11CommonTexture::EnableMetaCopyUsage( VkFormat Format, VkImageTiling Tiling) const { VkFormatFeatureFlags requestedFeatures = 0; if (Format == VK_FORMAT_D16_UNORM || Format == VK_FORMAT_D32_SFLOAT) { requestedFeatures |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT; } if (Format == VK_FORMAT_R16_UNORM || Format == VK_FORMAT_R32_SFLOAT) { requestedFeatures |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT; } if (Format == VK_FORMAT_D32_SFLOAT_S8_UINT || Format == VK_FORMAT_D24_UNORM_S8_UINT) requestedFeatures |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT; if (requestedFeatures == 0) return 0; // Enable usage flags for all supported and requested features VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format); requestedFeatures &= Tiling == VK_IMAGE_TILING_OPTIMAL ? properties.optimalTilingFeatures : properties.linearTilingFeatures; VkImageUsageFlags requestedUsage = 0; if (requestedFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) requestedUsage |= VK_IMAGE_USAGE_SAMPLED_BIT; if (requestedFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) requestedUsage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; if (requestedFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) requestedUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; return requestedUsage; } VkImageUsageFlags D3D11CommonTexture::EnableMetaPackUsage( VkFormat Format, UINT CpuAccess) const { if ((CpuAccess & D3D11_CPU_ACCESS_READ) == 0) return 0; const auto dsMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; auto formatInfo = imageFormatInfo(Format); return formatInfo->aspectMask == dsMask ? VK_IMAGE_USAGE_SAMPLED_BIT : 0; } D3D11_COMMON_TEXTURE_MAP_MODE D3D11CommonTexture::DetermineMapMode( const DxvkImageCreateInfo* pImageInfo) const { // Don't map an image unless the application requests it if (m_desc.CPUAccessFlags == 0) return D3D11_COMMON_TEXTURE_MAP_MODE_NONE; // Write-only images should go through a buffer for multiple reasons: // 1. Some games do not respect the row and depth pitch that is returned // by the Map() method, which leads to incorrect rendering (e.g. Nier) // 2. Since the image will most likely be read for rendering by the GPU, // writing the image to device-local image may be more efficient than // reading its contents from host-visible memory. if (m_desc.Usage == D3D11_USAGE_DYNAMIC && m_desc.BindFlags != 0 && m_desc.TextureLayout != D3D11_TEXTURE_LAYOUT_ROW_MAJOR) return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER; // Depth-stencil formats in D3D11 can be mapped and follow special // packing rules, so we need to copy that data into a buffer first if (GetPackedDepthStencilFormat(m_desc.Format)) return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER; // Images that can be read by the host should be mapped directly in // order to avoid expensive synchronization with the GPU. This does // however require linear tiling, which may not be supported for all // combinations of image parameters. return this->CheckImageSupport(pImageInfo, VK_IMAGE_TILING_LINEAR) ? D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT : D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER; } Rc D3D11CommonTexture::CreateMappedBuffer(UINT MipLevel) const { const DxvkFormatInfo* formatInfo = imageFormatInfo( m_device->LookupPackedFormat(m_desc.Format, GetFormatMode()).Format); const VkExtent3D mipExtent = util::computeMipLevelExtent( VkExtent3D { m_desc.Width, m_desc.Height, m_desc.Depth }, MipLevel); const VkExtent3D blockCount = util::computeBlockCount( mipExtent, formatInfo->blockSize); DxvkBufferCreateInfo info; info.size = formatInfo->elementSize * blockCount.width * blockCount.height * blockCount.depth; info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT; info.access = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT; VkMemoryPropertyFlags memType = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; if (m_desc.Usage == D3D11_USAGE_STAGING) memType |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT; return m_device->GetDXVKDevice()->createBuffer(info, memType); } VkImageType D3D11CommonTexture::GetImageTypeFromResourceDim(D3D11_RESOURCE_DIMENSION Dimension) { switch (Dimension) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: return VK_IMAGE_TYPE_1D; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: return VK_IMAGE_TYPE_2D; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: return VK_IMAGE_TYPE_3D; default: throw DxvkError("D3D11CommonTexture: Unhandled resource dimension"); } } VkImageLayout D3D11CommonTexture::OptimizeLayout(VkImageUsageFlags Usage) { const VkImageUsageFlags usageFlags = Usage; // Filter out unnecessary flags. Transfer operations // are handled by the backend in a transparent manner. Usage &= ~(VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT); // If the image is used only as an attachment, we never // have to transform the image back to a different layout if (Usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; if (Usage == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; Usage &= ~(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT); // If the image is used for reading but not as a storage // image, we can optimize the image for texture access if (Usage == VK_IMAGE_USAGE_SAMPLED_BIT) { return usageFlags & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } // Otherwise, we have to stick with the default layout return VK_IMAGE_LAYOUT_GENERAL; } D3D11DXGISurface::D3D11DXGISurface( ID3D11Resource* pResource, D3D11CommonTexture* pTexture) : m_resource (pResource), m_texture (pTexture), m_gdiSurface(nullptr) { if (pTexture->Desc()->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE) m_gdiSurface = new D3D11GDISurface(m_resource, 0); } D3D11DXGISurface::~D3D11DXGISurface() { if (m_gdiSurface) delete m_gdiSurface; } ULONG STDMETHODCALLTYPE D3D11DXGISurface::AddRef() { return m_resource->AddRef(); } ULONG STDMETHODCALLTYPE D3D11DXGISurface::Release() { return m_resource->Release(); } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::QueryInterface( REFIID riid, void** ppvObject) { return m_resource->QueryInterface(riid, ppvObject); } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetPrivateData( REFGUID Name, UINT* pDataSize, void* pData) { return m_resource->GetPrivateData(Name, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::SetPrivateData( REFGUID Name, UINT DataSize, const void* pData) { return m_resource->SetPrivateData(Name, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::SetPrivateDataInterface( REFGUID Name, const IUnknown* pUnknown) { return m_resource->SetPrivateDataInterface(Name, pUnknown); } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetParent( REFIID riid, void** ppParent) { return GetDevice(riid, ppParent); } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDevice( REFIID riid, void** ppDevice) { Com device; m_resource->GetDevice(&device); return device->QueryInterface(riid, ppDevice); } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDesc( DXGI_SURFACE_DESC* pDesc) { if (!pDesc) return DXGI_ERROR_INVALID_CALL; auto desc = m_texture->Desc(); pDesc->Width = desc->Width; pDesc->Height = desc->Height; pDesc->Format = desc->Format; pDesc->SampleDesc = desc->SampleDesc; return S_OK; } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::Map( DXGI_MAPPED_RECT* pLockedRect, UINT MapFlags) { Com device; Com context; m_resource->GetDevice(&device); device->GetImmediateContext(&context); if (pLockedRect) { pLockedRect->Pitch = 0; pLockedRect->pBits = nullptr; } D3D11_MAP mapType; if (MapFlags & (DXGI_MAP_READ | DXGI_MAP_WRITE)) mapType = D3D11_MAP_READ_WRITE; else if (MapFlags & DXGI_MAP_READ) mapType = D3D11_MAP_READ; else if (MapFlags & (DXGI_MAP_WRITE | DXGI_MAP_DISCARD)) mapType = D3D11_MAP_WRITE_DISCARD; else if (MapFlags & DXGI_MAP_WRITE) mapType = D3D11_MAP_WRITE; else return DXGI_ERROR_INVALID_CALL; D3D11_MAPPED_SUBRESOURCE sr; HRESULT hr = context->Map(m_resource, 0, mapType, 0, pLockedRect ? &sr : nullptr); if (hr != S_OK) return hr; pLockedRect->Pitch = sr.RowPitch; pLockedRect->pBits = reinterpret_cast(sr.pData); return hr; } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::Unmap() { Com device; Com context; m_resource->GetDevice(&device); device->GetImmediateContext(&context); context->Unmap(m_resource, 0); return S_OK; } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDC( BOOL Discard, HDC* phdc) { if (!m_gdiSurface) return DXGI_ERROR_INVALID_CALL; return m_gdiSurface->Acquire(Discard, phdc); } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::ReleaseDC( RECT* pDirtyRect) { if (!m_gdiSurface) return DXGI_ERROR_INVALID_CALL; return m_gdiSurface->Release(pDirtyRect); } HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetResource( REFIID riid, void** ppParentResource, UINT* pSubresourceIndex) { HRESULT hr = m_resource->QueryInterface(riid, ppParentResource); if (pSubresourceIndex) *pSubresourceIndex = 0; return hr; } bool D3D11DXGISurface::isSurfaceCompatible() const { auto desc = m_texture->Desc(); return desc->ArraySize == 1 && desc->MipLevels == 1; } D3D11VkInteropSurface::D3D11VkInteropSurface( ID3D11Resource* pResource, D3D11CommonTexture* pTexture) : m_resource(pResource), m_texture (pTexture) { } D3D11VkInteropSurface::~D3D11VkInteropSurface() { } ULONG STDMETHODCALLTYPE D3D11VkInteropSurface::AddRef() { return m_resource->AddRef(); } ULONG STDMETHODCALLTYPE D3D11VkInteropSurface::Release() { return m_resource->Release(); } HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::QueryInterface( REFIID riid, void** ppvObject) { return m_resource->QueryInterface(riid, ppvObject); } HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::GetDevice( IDXGIVkInteropDevice** ppDevice) { Com device; m_resource->GetDevice(&device); return device->QueryInterface( __uuidof(IDXGIVkInteropDevice), reinterpret_cast(ppDevice)); } HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::GetVulkanImageInfo( VkImage* pHandle, VkImageLayout* pLayout, VkImageCreateInfo* pInfo) { const Rc image = m_texture->GetImage(); const DxvkImageCreateInfo& info = image->info(); if (pHandle != nullptr) *pHandle = image->handle(); if (pLayout != nullptr) *pLayout = info.layout; if (pInfo != nullptr) { // We currently don't support any extended structures if (pInfo->sType != VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO || pInfo->pNext != nullptr) return E_INVALIDARG; pInfo->flags = 0; pInfo->imageType = info.type; pInfo->format = info.format; pInfo->extent = info.extent; pInfo->mipLevels = info.mipLevels; pInfo->arrayLayers = info.numLayers; pInfo->samples = info.sampleCount; pInfo->tiling = info.tiling; pInfo->usage = info.usage; pInfo->sharingMode = VK_SHARING_MODE_EXCLUSIVE; pInfo->queueFamilyIndexCount = 0; pInfo->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; } return S_OK; } /////////////////////////////////////////// // D 3 D 1 1 T E X T U R E 1 D D3D11Texture1D::D3D11Texture1D( D3D11Device* pDevice, const D3D11_COMMON_TEXTURE_DESC* pDesc) : m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE1D), m_interop (this, &m_texture), m_surface (this, &m_texture), m_resource(this), m_d3d10 (this) { } D3D11Texture1D::~D3D11Texture1D() { } HRESULT STDMETHODCALLTYPE D3D11Texture1D::QueryInterface(REFIID riid, void** ppvObject) { if (ppvObject == nullptr) return E_POINTER; *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(ID3D11DeviceChild) || riid == __uuidof(ID3D11Resource) || riid == __uuidof(ID3D11Texture1D)) { *ppvObject = ref(this); return S_OK; } if (riid == __uuidof(ID3D10DeviceChild) || riid == __uuidof(ID3D10Resource) || riid == __uuidof(ID3D10Texture1D)) { *ppvObject = ref(&m_d3d10); return S_OK; } if (m_surface.isSurfaceCompatible() && (riid == __uuidof(IDXGISurface) || riid == __uuidof(IDXGISurface1) || riid == __uuidof(IDXGISurface2))) { *ppvObject = ref(&m_surface); return S_OK; } if (riid == __uuidof(IDXGIObject) || riid == __uuidof(IDXGIDeviceSubObject) || riid == __uuidof(IDXGIResource) || riid == __uuidof(IDXGIResource1)) { *ppvObject = ref(&m_resource); return S_OK; } if (riid == __uuidof(IDXGIVkInteropSurface)) { *ppvObject = ref(&m_interop); return S_OK; } Logger::warn("D3D11Texture1D::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11Texture1D::GetDevice(ID3D11Device** ppDevice) { m_texture.GetDevice(ppDevice); } void STDMETHODCALLTYPE D3D11Texture1D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) { *pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D; } UINT STDMETHODCALLTYPE D3D11Texture1D::GetEvictionPriority() { return DXGI_RESOURCE_PRIORITY_NORMAL; } void STDMETHODCALLTYPE D3D11Texture1D::SetEvictionPriority(UINT EvictionPriority) { static bool s_errorShown = false; if (!std::exchange(s_errorShown, true)) Logger::warn("D3D11Texture1D::SetEvictionPriority: Stub"); } void STDMETHODCALLTYPE D3D11Texture1D::GetDesc(D3D11_TEXTURE1D_DESC *pDesc) { pDesc->Width = m_texture.Desc()->Width; pDesc->MipLevels = m_texture.Desc()->MipLevels; pDesc->ArraySize = m_texture.Desc()->ArraySize; pDesc->Format = m_texture.Desc()->Format; pDesc->Usage = m_texture.Desc()->Usage; pDesc->BindFlags = m_texture.Desc()->BindFlags; pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags; pDesc->MiscFlags = m_texture.Desc()->MiscFlags; } /////////////////////////////////////////// // D 3 D 1 1 T E X T U R E 2 D D3D11Texture2D::D3D11Texture2D( D3D11Device* pDevice, const D3D11_COMMON_TEXTURE_DESC* pDesc) : m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE2D), m_interop (this, &m_texture), m_surface (this, &m_texture), m_resource(this), m_d3d10 (this) { } D3D11Texture2D::~D3D11Texture2D() { } HRESULT STDMETHODCALLTYPE D3D11Texture2D::QueryInterface(REFIID riid, void** ppvObject) { if (ppvObject == nullptr) return E_POINTER; *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(ID3D11DeviceChild) || riid == __uuidof(ID3D11Resource) || riid == __uuidof(ID3D11Texture2D) || riid == __uuidof(ID3D11Texture2D1)) { *ppvObject = ref(this); return S_OK; } if (riid == __uuidof(ID3D10DeviceChild) || riid == __uuidof(ID3D10Resource) || riid == __uuidof(ID3D10Texture2D)) { *ppvObject = ref(&m_d3d10); return S_OK; } if (m_surface.isSurfaceCompatible() && (riid == __uuidof(IDXGISurface) || riid == __uuidof(IDXGISurface1) || riid == __uuidof(IDXGISurface2))) { *ppvObject = ref(&m_surface); return S_OK; } if (riid == __uuidof(IDXGIObject) || riid == __uuidof(IDXGIDeviceSubObject) || riid == __uuidof(IDXGIResource) || riid == __uuidof(IDXGIResource1)) { *ppvObject = ref(&m_resource); return S_OK; } if (riid == __uuidof(IDXGIVkInteropSurface)) { *ppvObject = ref(&m_interop); return S_OK; } Logger::warn("D3D11Texture2D::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11Texture2D::GetDevice(ID3D11Device** ppDevice) { m_texture.GetDevice(ppDevice); } void STDMETHODCALLTYPE D3D11Texture2D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) { *pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D; } UINT STDMETHODCALLTYPE D3D11Texture2D::GetEvictionPriority() { return DXGI_RESOURCE_PRIORITY_NORMAL; } void STDMETHODCALLTYPE D3D11Texture2D::SetEvictionPriority(UINT EvictionPriority) { static bool s_errorShown = false; if (!std::exchange(s_errorShown, true)) Logger::warn("D3D11Texture2D::SetEvictionPriority: Stub"); } void STDMETHODCALLTYPE D3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC* pDesc) { pDesc->Width = m_texture.Desc()->Width; pDesc->Height = m_texture.Desc()->Height; pDesc->MipLevels = m_texture.Desc()->MipLevels; pDesc->ArraySize = m_texture.Desc()->ArraySize; pDesc->Format = m_texture.Desc()->Format; pDesc->SampleDesc = m_texture.Desc()->SampleDesc; pDesc->Usage = m_texture.Desc()->Usage; pDesc->BindFlags = m_texture.Desc()->BindFlags; pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags; pDesc->MiscFlags = m_texture.Desc()->MiscFlags; } void STDMETHODCALLTYPE D3D11Texture2D::GetDesc1(D3D11_TEXTURE2D_DESC1* pDesc) { pDesc->Width = m_texture.Desc()->Width; pDesc->Height = m_texture.Desc()->Height; pDesc->MipLevels = m_texture.Desc()->MipLevels; pDesc->ArraySize = m_texture.Desc()->ArraySize; pDesc->Format = m_texture.Desc()->Format; pDesc->SampleDesc = m_texture.Desc()->SampleDesc; pDesc->Usage = m_texture.Desc()->Usage; pDesc->BindFlags = m_texture.Desc()->BindFlags; pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags; pDesc->MiscFlags = m_texture.Desc()->MiscFlags; pDesc->TextureLayout = m_texture.Desc()->TextureLayout; } /////////////////////////////////////////// // D 3 D 1 1 T E X T U R E 3 D D3D11Texture3D::D3D11Texture3D( D3D11Device* pDevice, const D3D11_COMMON_TEXTURE_DESC* pDesc) : m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE3D), m_interop (this, &m_texture), m_resource(this), m_d3d10 (this) { } D3D11Texture3D::~D3D11Texture3D() { } HRESULT STDMETHODCALLTYPE D3D11Texture3D::QueryInterface(REFIID riid, void** ppvObject) { if (ppvObject == nullptr) return E_POINTER; *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(ID3D11DeviceChild) || riid == __uuidof(ID3D11Resource) || riid == __uuidof(ID3D11Texture3D) || riid == __uuidof(ID3D11Texture3D1)) { *ppvObject = ref(this); return S_OK; } if (riid == __uuidof(ID3D10DeviceChild) || riid == __uuidof(ID3D10Resource) || riid == __uuidof(ID3D10Texture3D)) { *ppvObject = ref(&m_d3d10); return S_OK; } if (riid == __uuidof(IDXGIObject) || riid == __uuidof(IDXGIDeviceSubObject) || riid == __uuidof(IDXGIResource) || riid == __uuidof(IDXGIResource1)) { *ppvObject = ref(&m_resource); return S_OK; } if (riid == __uuidof(IDXGIVkInteropSurface)) { *ppvObject = ref(&m_interop); return S_OK; } Logger::warn("D3D11Texture3D::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11Texture3D::GetDevice(ID3D11Device** ppDevice) { m_texture.GetDevice(ppDevice); } void STDMETHODCALLTYPE D3D11Texture3D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) { *pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D; } UINT STDMETHODCALLTYPE D3D11Texture3D::GetEvictionPriority() { return DXGI_RESOURCE_PRIORITY_NORMAL; } void STDMETHODCALLTYPE D3D11Texture3D::SetEvictionPriority(UINT EvictionPriority) { static bool s_errorShown = false; if (!std::exchange(s_errorShown, true)) Logger::warn("D3D11Texture3D::SetEvictionPriority: Stub"); } void STDMETHODCALLTYPE D3D11Texture3D::GetDesc(D3D11_TEXTURE3D_DESC* pDesc) { pDesc->Width = m_texture.Desc()->Width; pDesc->Height = m_texture.Desc()->Height; pDesc->Depth = m_texture.Desc()->Depth; pDesc->MipLevels = m_texture.Desc()->MipLevels; pDesc->Format = m_texture.Desc()->Format; pDesc->Usage = m_texture.Desc()->Usage; pDesc->BindFlags = m_texture.Desc()->BindFlags; pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags; pDesc->MiscFlags = m_texture.Desc()->MiscFlags; } void STDMETHODCALLTYPE D3D11Texture3D::GetDesc1(D3D11_TEXTURE3D_DESC1* pDesc) { pDesc->Width = m_texture.Desc()->Width; pDesc->Height = m_texture.Desc()->Height; pDesc->Depth = m_texture.Desc()->Depth; pDesc->MipLevels = m_texture.Desc()->MipLevels; pDesc->Format = m_texture.Desc()->Format; pDesc->Usage = m_texture.Desc()->Usage; pDesc->BindFlags = m_texture.Desc()->BindFlags; pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags; pDesc->MiscFlags = m_texture.Desc()->MiscFlags; } D3D11CommonTexture* GetCommonTexture(ID3D11Resource* pResource) { D3D11_RESOURCE_DIMENSION dimension = D3D11_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&dimension); switch (dimension) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: return static_cast(pResource)->GetCommonTexture(); case D3D11_RESOURCE_DIMENSION_TEXTURE2D: return static_cast(pResource)->GetCommonTexture(); case D3D11_RESOURCE_DIMENSION_TEXTURE3D: return static_cast(pResource)->GetCommonTexture(); default: return nullptr; } } }