#include "d3d10_query.h" #include "d3d10_device.h" #include "../d3d11/d3d11_device.h" #include "../d3d11/d3d11_context.h" #include "../d3d11/d3d11_query.h" namespace dxvk { HRESULT STDMETHODCALLTYPE D3D10Query::QueryInterface( REFIID riid, void** ppvObject) { return m_d3d11->QueryInterface(riid, ppvObject); } ULONG STDMETHODCALLTYPE D3D10Query::AddRef() { return m_d3d11->AddRef(); } ULONG STDMETHODCALLTYPE D3D10Query::Release() { return m_d3d11->Release(); } void STDMETHODCALLTYPE D3D10Query::GetDevice( ID3D10Device** ppDevice) { GetD3D10Device(m_d3d11, ppDevice); } HRESULT STDMETHODCALLTYPE D3D10Query::GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData) { return m_d3d11->GetPrivateData(guid, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10Query::SetPrivateData( REFGUID guid, UINT DataSize, const void* pData) { return m_d3d11->SetPrivateData(guid, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10Query::SetPrivateDataInterface( REFGUID guid, const IUnknown* pData) { return m_d3d11->SetPrivateDataInterface(guid, pData); } void STDMETHODCALLTYPE D3D10Query::Begin() { D3D10DeviceLock lock = m_device->LockDevice(); Com ctx; GetD3D11Context(m_d3d11, &ctx); ctx->Begin(m_d3d11); } void STDMETHODCALLTYPE D3D10Query::End() { D3D10DeviceLock lock = m_device->LockDevice(); Com ctx; GetD3D11Context(m_d3d11, &ctx); ctx->End(m_d3d11); } HRESULT STDMETHODCALLTYPE D3D10Query::GetData( void* pData, UINT DataSize, UINT GetDataFlags) { D3D10DeviceLock lock = m_device->LockDevice(); Com ctx; GetD3D11Context(m_d3d11, &ctx); return ctx->GetData(m_d3d11, pData, DataSize, GetDataFlags); } UINT STDMETHODCALLTYPE D3D10Query::GetDataSize() { return m_d3d11->GetDataSize(); } void STDMETHODCALLTYPE D3D10Query::GetDesc( D3D10_QUERY_DESC* pDesc) { D3D11_QUERY_DESC d3d11Desc; m_d3d11->GetDesc(&d3d11Desc); pDesc->Query = D3D10_QUERY(d3d11Desc.Query); pDesc->MiscFlags = d3d11Desc.MiscFlags; } }