#include "d3d11_device.h" #include "d3d11_buffer.h" #include "d3d11_texture.h" #include "d3d11_view_uav.h" namespace dxvk { D3D11UnorderedAccessView::D3D11UnorderedAccessView( D3D11Device* device, ID3D11Resource* resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC& desc, const Rc& bufferView, const DxvkBufferSlice& counterSlice) : m_device(device), m_resource(resource), m_desc(desc), m_bufferView(bufferView), m_counterSlice(counterSlice) { } D3D11UnorderedAccessView::D3D11UnorderedAccessView( D3D11Device* device, ID3D11Resource* resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC& desc, const Rc& imageView, const DxvkBufferSlice& counterSlice) : m_device(device), m_resource(resource), m_desc(desc), m_imageView(imageView), m_counterSlice(counterSlice) { } D3D11UnorderedAccessView::~D3D11UnorderedAccessView() { if (m_counterSlice.defined()) m_device->FreeCounterSlice(m_counterSlice); } HRESULT STDMETHODCALLTYPE D3D11UnorderedAccessView::QueryInterface(REFIID riid, void** ppvObject) { *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(ID3D11DeviceChild) || riid == __uuidof(ID3D11View) || riid == __uuidof(ID3D11UnorderedAccessView)) { *ppvObject = ref(this); return S_OK; } Logger::warn("D3D11UnorderedAccessView::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDevice(ID3D11Device** ppDevice) { *ppDevice = m_device.ref(); } void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetResource(ID3D11Resource** ppResource) { *ppResource = m_resource.ref(); } void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) { *pDesc = m_desc; } HRESULT D3D11UnorderedAccessView::GetDescFromResource( ID3D11Resource* pResource, D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) { D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&resourceDim); switch (resourceDim) { case D3D11_RESOURCE_DIMENSION_BUFFER: { D3D11_BUFFER_DESC bufferDesc; static_cast(pResource)->GetDesc(&bufferDesc); if (bufferDesc.MiscFlags == D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) { pDesc->Format = DXGI_FORMAT_UNKNOWN; pDesc->ViewDimension = D3D11_UAV_DIMENSION_BUFFER; pDesc->Buffer.FirstElement = 0; pDesc->Buffer.NumElements = bufferDesc.ByteWidth / bufferDesc.StructureByteStride; return S_OK; } } return E_INVALIDARG; case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { D3D11_TEXTURE1D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); pDesc->Format = resourceDesc.Format; if (resourceDesc.ArraySize == 1) { pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D; pDesc->Texture1D.MipSlice = 0; } else { pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1DARRAY; pDesc->Texture1DArray.MipSlice = 0; pDesc->Texture1DArray.FirstArraySlice = 0; pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize; } } return S_OK; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { D3D11_TEXTURE2D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); pDesc->Format = resourceDesc.Format; if (resourceDesc.ArraySize == 1) { pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D; pDesc->Texture2D.MipSlice = 0; } else { pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY; pDesc->Texture2DArray.MipSlice = 0; pDesc->Texture2DArray.FirstArraySlice = 0; pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize; } } return S_OK; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { D3D11_TEXTURE3D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); pDesc->Format = resourceDesc.Format; pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D; pDesc->Texture3D.MipSlice = 0; } return S_OK; default: Logger::err(str::format( "D3D11: Unsupported dimension for unordered access view: ", resourceDim)); return E_INVALIDARG; } } HRESULT D3D11UnorderedAccessView::NormalizeDesc( ID3D11Resource* pResource, D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) { D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&resourceDim); DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; uint32_t numLayers = 0; switch (resourceDim) { case D3D11_RESOURCE_DIMENSION_BUFFER: { if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_BUFFER) { Logger::err("D3D11: Incompatible view dimension for Buffer"); return E_INVALIDARG; } } break; case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { D3D11_TEXTURE1D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1D && pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1DARRAY) { Logger::err("D3D11: Incompatible view dimension for Texture1D"); return E_INVALIDARG; } format = resourceDesc.Format; numLayers = resourceDesc.ArraySize; } break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { D3D11_TEXTURE2D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2D && pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2DARRAY) { Logger::err("D3D11: Incompatible view dimension for Texture2D"); return E_INVALIDARG; } format = resourceDesc.Format; numLayers = resourceDesc.ArraySize; } break; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { D3D11_TEXTURE3D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE3D) { Logger::err("D3D11: Incompatible view dimension for Texture3D"); return E_INVALIDARG; } format = resourceDesc.Format; numLayers = resourceDesc.Depth >> pDesc->Texture3D.MipSlice; } break; default: return E_INVALIDARG; } if (pDesc->Format == DXGI_FORMAT_UNKNOWN) pDesc->Format = format; switch (pDesc->ViewDimension) { case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: if (pDesc->Texture1DArray.ArraySize == D3D11_DXVK_USE_REMAINING_LAYERS) pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: if (pDesc->Texture2DArray.ArraySize == D3D11_DXVK_USE_REMAINING_LAYERS) pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice; break; case D3D11_UAV_DIMENSION_TEXTURE3D: if (pDesc->Texture3D.WSize == D3D11_DXVK_USE_REMAINING_LAYERS) pDesc->Texture3D.WSize = numLayers - pDesc->Texture3D.FirstWSlice; break; default: break; } return S_OK; } }