#include "util_env.h" #include #include #include "./com/com_include.h" namespace dxvk::env { std::string getEnvVar(const char* name) { char* result = std::getenv(name); return (result) ? result : ""; } std::string getExeName() { std::vector exePath; exePath.resize(MAX_PATH + 1); DWORD len = ::GetModuleFileNameW(NULL, exePath.data(), MAX_PATH); exePath.resize(len); std::string fullPath = str::fromws(exePath.data()); auto n = fullPath.find_last_of('\\'); return (n != std::string::npos) ? fullPath.substr(n + 1) : fullPath; } void setThreadName(const std::string& name) { using SetThreadDescriptionProc = void (WINAPI *) (HANDLE, PCWSTR); int nameLen = ::MultiByteToWideChar( CP_ACP, 0, name.c_str(), name.length() + 1, nullptr, 0); std::vector wideName(nameLen); ::MultiByteToWideChar( CP_ACP, 0, name.c_str(), name.length() + 1, wideName.data(), nameLen); HMODULE module = ::GetModuleHandleW(L"kernel32.dll"); if (module == nullptr) return; auto proc = reinterpret_cast( ::GetProcAddress(module, "SetThreadDescription")); if (proc != nullptr) (*proc)(::GetCurrentThread(), wideName.data()); } }