#pragma once #include "../dxgi/dxgi_include.h" #include // This is not defined in the mingw headers #ifndef D3D11_1_UAV_SLOT_COUNT #define D3D11_1_UAV_SLOT_COUNT 64 #endif #ifndef D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL #define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 0xFFFFFFFF #endif #ifndef D3D11_KEEP_UNORDERED_ACCESS_VIEWS #define D3D11_KEEP_UNORDERED_ACCESS_VIEWS 0xFFFFFFFF #endif #define D3D11_DXVK_USE_REMAINING_LAYERS 0xFFFFFFFF #define D3D11_DXVK_USE_REMAINING_LEVELS 0xFFFFFFFF // Most of these were copied from d3d11.h // For some strange reason, we cannot use the structures // directly, although others from the same header work. // Some structures are missing from the mingw headers. #ifndef _MSC_VER typedef enum D3D11_FORMAT_SUPPORT2 { D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, D3D11_FORMAT_SUPPORT2_TILED = 0x200, D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400, D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000 } D3D11_FORMAT_SUPPORT2; typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 { DXGI_FORMAT InFormat; UINT OutFormatSupport2; } D3D11_FEATURE_DATA_FORMAT_SUPPORT2; typedef struct D3D11_FEATURE_DATA_THREADING { BOOL DriverConcurrentCreates; BOOL DriverCommandLists; } D3D11_FEATURE_DATA_THREADING; typedef struct D3D11_FEATURE_DATA_DOUBLES { BOOL DoublePrecisionFloatShaderOps; } D3D11_FEATURE_DATA_DOUBLES; typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT { DXGI_FORMAT InFormat; UINT OutFormatSupport; } D3D11_FEATURE_DATA_FORMAT_SUPPORT; typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; typedef enum D3D11_BUFFEREX_SRV_FLAG { D3D11_BUFFEREX_SRV_FLAG_RAW = 1 } D3D11_BUFFEREX_SRV_FLAG; typedef enum D3D11_UAV_FLAG { D3D11_BUFFER_UAV_FLAG_RAW = 0x1, D3D11_BUFFER_UAV_FLAG_APPEND = 0x2, D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4 } D3D11_UAV_FLAG; typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; } D3D11_QUERY_DATA_PIPELINE_STATISTICS; typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO { BOOL TileBasedDeferredRenderer; } D3D11_FEATURE_DATA_ARCHITECTURE_INFO; typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT { UINT PixelShaderMinPrecision; UINT AllOtherShaderStagesMinPrecision; } D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT; typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT { BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter; } D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT; #endif