#pragma once #include #include "d3d11_device_child.h" #include "d3d11_interfaces.h" namespace dxvk { class D3D11Device; class D3D11DeviceContext; class D3D11Buffer : public D3D11DeviceChild { static constexpr VkDeviceSize BufferSliceAlignment = 64; public: D3D11Buffer( D3D11Device* pDevice, const D3D11_BUFFER_DESC* pDesc); ~D3D11Buffer(); HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, void** ppvObject) final; void STDMETHODCALLTYPE GetDevice( ID3D11Device **ppDevice) final; void STDMETHODCALLTYPE GetType( D3D11_RESOURCE_DIMENSION *pResourceDimension) final; UINT STDMETHODCALLTYPE GetEvictionPriority() final; void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final; void STDMETHODCALLTYPE GetDesc( D3D11_BUFFER_DESC *pDesc) final; /** * \brief Retrieves buffer slice * \returns Buffer slice containing the entire buffer */ DxvkBufferSlice GetBufferSlice() const { return DxvkBufferSlice(m_buffer, 0, m_buffer->info().size); } private: const Com m_device; const D3D11_BUFFER_DESC m_desc; Rc m_buffer; Rc CreateBuffer( const D3D11_BUFFER_DESC* pDesc) const; }; }