#include "d3d9_common_buffer.h" #include "d3d9_device.h" #include "d3d9_util.h" namespace dxvk { D3D9CommonBuffer::D3D9CommonBuffer( D3D9DeviceEx* pDevice, const D3D9_BUFFER_DESC* pDesc) : m_parent ( pDevice ), m_desc ( *pDesc ) { m_buffer = CreateBuffer(); if (GetMapMode() == D3D9_COMMON_BUFFER_MAP_MODE_BUFFER) m_stagingBuffer = CreateStagingBuffer(); m_sliceHandle = GetMapBuffer()->getSliceHandle(); } HRESULT D3D9CommonBuffer::Lock( UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) { return m_parent->LockBuffer( this, OffsetToLock, SizeToLock, ppbData, Flags); } HRESULT D3D9CommonBuffer::Unlock() { return m_parent->UnlockBuffer(this); } void D3D9CommonBuffer::GetDesc( D3D9_BUFFER_DESC* pDesc) { *pDesc = m_desc; } HRESULT D3D9CommonBuffer::ValidateBufferProperties(const D3D9_BUFFER_DESC* pDesc) { if (pDesc->Size == 0) return D3DERR_INVALIDCALL; return D3D_OK; } Rc D3D9CommonBuffer::CreateBuffer() const { DxvkBufferCreateInfo info; info.size = m_desc.Size; info.usage = 0; info.stages = 0; info.access = 0; VkMemoryPropertyFlags memoryFlags = 0; if (m_desc.Type == D3DRTYPE_VERTEXBUFFER) { info.usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; info.access |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; if (m_parent->SupportsSWVP()) { info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; info.stages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT; info.access |= VK_ACCESS_SHADER_WRITE_BIT; } } else if (m_desc.Type == D3DRTYPE_INDEXBUFFER) { info.usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT; info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; info.access |= VK_ACCESS_INDEX_READ_BIT; } if (GetMapMode() == D3D9_COMMON_BUFFER_MAP_MODE_DIRECT) { info.stages |= VK_PIPELINE_STAGE_HOST_BIT; info.access |= VK_ACCESS_HOST_WRITE_BIT; if (!(m_desc.Usage & D3DUSAGE_WRITEONLY)) info.access |= VK_ACCESS_HOST_READ_BIT; memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; } else { info.stages |= VK_PIPELINE_STAGE_TRANSFER_BIT; info.usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT; info.access |= VK_ACCESS_TRANSFER_WRITE_BIT; memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; } return m_parent->GetDXVKDevice()->createBuffer(info, memoryFlags); } Rc D3D9CommonBuffer::CreateStagingBuffer() const { DxvkBufferCreateInfo info; info.size = m_desc.Size; info.stages = VK_PIPELINE_STAGE_HOST_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT; info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; info.access = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT; if (!(m_desc.Usage & D3DUSAGE_WRITEONLY)) info.access |= VK_ACCESS_HOST_READ_BIT; VkMemoryPropertyFlags memoryFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; return m_parent->GetDXVKDevice()->createBuffer(info, memoryFlags); } }