#pragma once #include "../dxvk/dxvk_device.h" #include "../d3d10/d3d10_view_rtv.h" #include "d3d11_device_child.h" #include "d3d11_view.h" namespace dxvk { class D3D11Device; /** * \brief Render target view */ class D3D11RenderTargetView : public D3D11DeviceChild { public: D3D11RenderTargetView( D3D11Device* pDevice, ID3D11Resource* pResource, const D3D11_RENDER_TARGET_VIEW_DESC1* pDesc); ~D3D11RenderTargetView(); HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final; void STDMETHODCALLTYPE GetDevice(ID3D11Device** ppDevice) final; void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final; void STDMETHODCALLTYPE GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc) final; void STDMETHODCALLTYPE GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1* pDesc) final; const D3D11_VK_VIEW_INFO& GetViewInfo() const { return m_info; } BOOL HasBindFlag(UINT Flags) const { return m_info.BindFlags & Flags; } D3D11_RESOURCE_DIMENSION GetResourceType() const { D3D11_RESOURCE_DIMENSION type; m_resource->GetType(&type); return type; } Rc GetImageView() const { return m_view; } VkImageLayout GetRenderLayout() const { return m_view->imageInfo().tiling == VK_IMAGE_TILING_OPTIMAL ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL; } D3D10RenderTargetView* GetD3D10Iface() { return &m_d3d10; } static HRESULT GetDescFromResource( ID3D11Resource* pResource, D3D11_RENDER_TARGET_VIEW_DESC1* pDesc); static D3D11_RENDER_TARGET_VIEW_DESC1 PromoteDesc( const D3D11_RENDER_TARGET_VIEW_DESC* pDesc); static HRESULT NormalizeDesc( ID3D11Resource* pResource, D3D11_RENDER_TARGET_VIEW_DESC1* pDesc); private: Com m_device; ID3D11Resource* m_resource; D3D11_RENDER_TARGET_VIEW_DESC1 m_desc; D3D11_VK_VIEW_INFO m_info; Rc m_view; D3D10RenderTargetView m_d3d10; }; }