#pragma once #include "d3d11_include.h" namespace dxvk { class D3D11UserDefinedAnnotation : ID3DUserDefinedAnnotation { public: D3D11UserDefinedAnnotation(ID3D11DeviceContext* ctx); ~D3D11UserDefinedAnnotation(); ULONG STDMETHODCALLTYPE AddRef(); ULONG STDMETHODCALLTYPE Release(); HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, void** ppvObject); INT STDMETHODCALLTYPE BeginEvent( LPCWSTR Name); INT STDMETHODCALLTYPE EndEvent(); void STDMETHODCALLTYPE SetMarker( LPCWSTR Name); BOOL STDMETHODCALLTYPE GetStatus(); private: ID3D11DeviceContext* m_container; }; }