#include "d3d9_format_helpers.h" #include #include namespace dxvk { D3D9FormatHelper::D3D9FormatHelper(const Rc& device) : m_device(device), m_context(m_device->createContext()) { m_context->beginRecording( m_device->createCommandList()); InitShaders(); } void D3D9FormatHelper::ConvertFormat( D3D9_CONVERSION_FORMAT_INFO conversionFormat, const Rc& dstImage, VkImageSubresourceLayers dstSubresource, const Rc& srcBuffer) { switch (conversionFormat.FormatType) { case D3D9ConversionFormat_YUY2: case D3D9ConversionFormat_UYVY: ConvertVideoFormat(conversionFormat, dstImage, dstSubresource, srcBuffer); case D3D9ConversionFormat_L6V5U5: ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcBuffer, VK_FORMAT_R16_UINT); default: Logger::warn("Unimplemented format conversion"); } } void D3D9FormatHelper::ConvertGenericFormat( D3D9_CONVERSION_FORMAT_INFO videoFormat, const Rc& dstImage, VkImageSubresourceLayers dstSubresource, const Rc& srcBuffer, VkFormat bufferFormat) { DxvkImageViewCreateInfo imageViewInfo; imageViewInfo.type = VK_IMAGE_VIEW_TYPE_2D; imageViewInfo.format = dstImage->info().format; imageViewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT; imageViewInfo.aspect = dstSubresource.aspectMask; imageViewInfo.minLevel = dstSubresource.mipLevel; imageViewInfo.numLevels = 1; imageViewInfo.minLayer = dstSubresource.baseArrayLayer; imageViewInfo.numLayers = dstSubresource.layerCount; auto tmpImageView = m_device->createImageView(dstImage, imageViewInfo); VkExtent3D imageExtent = dstImage->mipLevelExtent(dstSubresource.mipLevel); DxvkBufferViewCreateInfo bufferViewInfo; bufferViewInfo.format = bufferFormat; bufferViewInfo.rangeOffset = 0; bufferViewInfo.rangeLength = srcBuffer->info().size; auto tmpBufferView = m_device->createBufferView(srcBuffer, bufferViewInfo); m_context->bindResourceView(BindingIds::Image, tmpImageView, nullptr); m_context->bindResourceView(BindingIds::Buffer, nullptr, tmpBufferView); m_context->bindShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shaders[videoFormat.FormatType]); m_context->pushConstants(0, sizeof(VkExtent2D), &imageExtent); m_context->dispatch( (imageExtent.width / 8) + (imageExtent.width % 8), (imageExtent.height / 8) + (imageExtent.height % 8), 1); m_context->flushCommandList(); } void D3D9FormatHelper::ConvertVideoFormat( D3D9_CONVERSION_FORMAT_INFO videoFormat, const Rc& dstImage, VkImageSubresourceLayers dstSubresource, const Rc& srcBuffer) { DxvkImageViewCreateInfo imageViewInfo; imageViewInfo.type = VK_IMAGE_VIEW_TYPE_2D; imageViewInfo.format = dstImage->info().format; imageViewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT; imageViewInfo.aspect = dstSubresource.aspectMask; imageViewInfo.minLevel = dstSubresource.mipLevel; imageViewInfo.numLevels = 1; imageViewInfo.minLayer = dstSubresource.baseArrayLayer; imageViewInfo.numLayers = dstSubresource.layerCount; auto tmpImageView = m_device->createImageView(dstImage, imageViewInfo); VkExtent3D imageExtent = dstImage->mipLevelExtent(dstSubresource.mipLevel); imageExtent = VkExtent3D{ imageExtent.width / videoFormat.MacroPixelSize.width, imageExtent.height / videoFormat.MacroPixelSize.height, 1 }; DxvkBufferViewCreateInfo bufferViewInfo; bufferViewInfo.format = VK_FORMAT_R32_UINT; bufferViewInfo.rangeOffset = 0; bufferViewInfo.rangeLength = srcBuffer->info().size; auto tmpBufferView = m_device->createBufferView(srcBuffer, bufferViewInfo); m_context->setSpecConstant(VK_PIPELINE_BIND_POINT_COMPUTE, 0, videoFormat.FormatType == D3D9ConversionFormat_UYVY); m_context->bindResourceView(BindingIds::Image, tmpImageView, nullptr); m_context->bindResourceView(BindingIds::Buffer, nullptr, tmpBufferView); m_context->bindShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shaders[videoFormat.FormatType]); m_context->pushConstants(0, sizeof(VkExtent2D), &imageExtent); m_context->dispatch( (imageExtent.width / 8) + (imageExtent.width % 8), (imageExtent.height / 8) + (imageExtent.height % 8), 1); // Reset the spec constants used... m_context->setSpecConstant(VK_PIPELINE_BIND_POINT_COMPUTE, 0, 0); m_context->flushCommandList(); } void D3D9FormatHelper::InitShaders() { m_shaders[D3D9ConversionFormat_YUY2] = InitShader(d3d9_convert_yuy2_uyvy); m_shaders[D3D9ConversionFormat_UYVY] = m_shaders[D3D9ConversionFormat_YUY2]; m_shaders[D3D9ConversionFormat_L6V5U5] = InitShader(d3d9_convert_l6v5u5); } Rc D3D9FormatHelper::InitShader(SpirvCodeBuffer code) { const std::array resourceSlots = { { { BindingIds::Image, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_IMAGE_VIEW_TYPE_2D }, { BindingIds::Buffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_IMAGE_VIEW_TYPE_1D }, } }; return m_device->createShader( VK_SHADER_STAGE_COMPUTE_BIT, resourceSlots.size(), resourceSlots.data(), { 0u, 0u, 0u, sizeof(VkExtent2D) }, code); } }