#include "d3d11_cmdlist.h" #include "d3d11_device.h" namespace dxvk { D3D11CommandList::D3D11CommandList( D3D11Device* pDevice, UINT ContextFlags) : m_device (pDevice), m_contextFlags(ContextFlags) { } D3D11CommandList::~D3D11CommandList() { } HRESULT STDMETHODCALLTYPE D3D11CommandList::QueryInterface(REFIID riid, void** ppvObject) { *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(ID3D11DeviceChild) || riid == __uuidof(ID3D11CommandList)) { *ppvObject = ref(this); return S_OK; } Logger::warn("D3D11CommandList::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11CommandList::GetDevice(ID3D11Device **ppDevice) { *ppDevice = ref(m_device); } UINT STDMETHODCALLTYPE D3D11CommandList::GetContextFlags() { return m_contextFlags; } void D3D11CommandList::AddChunk( Rc&& Chunk) { m_chunks.push_back(std::move(Chunk)); } void D3D11CommandList::EmitToCommandList(ID3D11CommandList* pCommandList) { auto cmdList = static_cast(pCommandList); for (const auto& chunk : m_chunks) cmdList->m_chunks.push_back(chunk); } void D3D11CommandList::EmitToCsThread(DxvkCsThread* CsThread) { for (const auto& chunk : m_chunks) CsThread->dispatchChunk(Rc(chunk)); } }