#pragma once //for some reason we need to specify __declspec(dllexport) for MinGW #if defined(_MSC_VER) || defined(__WINE__) #define DLLEXPORT #else #define DLLEXPORT __declspec(dllexport) #endif #include "../util/com/com_guid.h" #include "../util/com/com_object.h" #include "../util/com/com_pointer.h" #include "../util/log/log.h" #include "../util/log/log_debug.h" #include "../util/rc/util_rc.h" #include "../util/rc/util_rc_ptr.h" #include "../util/util_env.h" #include "../util/util_enum.h" #include "../util/util_error.h" #include "../util/util_flags.h" #include "../util/util_likely.h" #include "../util/util_math.h" #include "../util/util_string.h" #include // For some reason, these are not exposed #ifndef DXGI_RESOURCE_PRIORITY_NORMAL #define DXGI_RESOURCE_PRIORITY_MINIMUM (0x28000000) #define DXGI_RESOURCE_PRIORITY_LOW (0x50000000) #define DXGI_RESOURCE_PRIORITY_NORMAL (0x78000000) #define DXGI_RESOURCE_PRIORITY_HIGH (0xa0000000) #define DXGI_RESOURCE_PRIORITY_MAXIMUM (0xc8000000) #endif #ifndef DXGI_CPU_ACCESS_NONE #define DXGI_CPU_ACCESS_NONE (0) #define DXGI_CPU_ACCESS_DYNAMIC (1) #define DXGI_CPU_ACCESS_READ_WRITE (2) #define DXGI_CPU_ACCESS_SCRATCH (3) #define DXGI_CPU_ACCESS_FIELD (0xf) #endif