#include "d3d8_buffer.h" #include "d3d8_device.h" namespace dxvk { // D3D8VertexBuffer D3D8VertexBuffer::D3D8VertexBuffer( D3D8Device* pDevice, Com&& pBuffer, D3DPOOL Pool, DWORD Usage) : D3D8VertexBufferBase(pDevice, std::move(pBuffer), Pool, Usage) { } D3DRESOURCETYPE STDMETHODCALLTYPE D3D8VertexBuffer::GetType() { return D3DRTYPE_VERTEXBUFFER; } HRESULT STDMETHODCALLTYPE D3D8VertexBuffer::GetDesc(D3DVERTEXBUFFER_DESC* pDesc) { return GetD3D9()->GetDesc(reinterpret_cast(pDesc)); } // D3D8IndexBuffer D3D8IndexBuffer::D3D8IndexBuffer( D3D8Device* pDevice, Com&& pBuffer, D3DPOOL Pool, DWORD Usage) : D3D8IndexBufferBase(pDevice, std::move(pBuffer), Pool, Usage) { } D3DRESOURCETYPE STDMETHODCALLTYPE D3D8IndexBuffer::GetType() { return D3DRTYPE_INDEXBUFFER; } HRESULT STDMETHODCALLTYPE D3D8IndexBuffer::GetDesc(D3DINDEXBUFFER_DESC* pDesc) { return GetD3D9()->GetDesc(reinterpret_cast(pDesc)); } }