#include "dxso_options.h" #include "../d3d9/d3d9_device.h" namespace dxvk { DxsoOptions::DxsoOptions() {} DxsoOptions::DxsoOptions(D3D9DeviceEx* pDevice, const D3D9Options& options) { const Rc device = pDevice->GetDXVKDevice(); const Rc adapter = device->adapter(); const DxvkDeviceFeatures& devFeatures = device->features(); const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt(); // Apply shader-related options strictConstantCopies = options.strictConstantCopies; strictPow = options.strictPow; d3d9FloatEmulation = options.d3d9FloatEmulation; shaderModel = options.shaderModel; invariantPosition = options.invariantPosition; forceSamplerTypeSpecConstants = options.forceSamplerTypeSpecConstants; forceSampleRateShading = options.forceSampleRateShading; vertexFloatConstantBufferAsSSBO = pDevice->GetVertexConstantLayout().floatSize() > devInfo.core.properties.limits.maxUniformBufferRange; longMad = options.longMad; robustness2Supported = devFeatures.extRobustness2.robustBufferAccess2; } }