#pragma once #include "../dxvk/dxvk_device.h" #include "d3d11_device_child.h" #include "d3d11_view.h" namespace dxvk { class D3D11Device; /** * \brief Unordered access view * * Unordered access views are special in that they can * have counters, which can be used inside shaders to * atomically append or consume structures. */ class D3D11UnorderedAccessView : public D3D11DeviceChild { public: D3D11UnorderedAccessView( D3D11Device* pDevice, ID3D11Resource* pResource, const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc); ~D3D11UnorderedAccessView(); HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final; void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final; void STDMETHODCALLTYPE GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) final; void STDMETHODCALLTYPE GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) final; const D3D11_VK_VIEW_INFO& GetViewInfo() const { return m_info; } BOOL HasBindFlag(UINT Flags) const { return m_info.BindFlags & Flags; } D3D11_RESOURCE_DIMENSION GetResourceType() const { D3D11_RESOURCE_DIMENSION type; m_resource->GetType(&type); return type; } Rc GetBufferView() const { return m_bufferView; } Rc GetImageView() const { return m_imageView; } DxvkBufferSlice GetCounterSlice() const { return m_counterBuffer != nullptr ? DxvkBufferSlice(m_counterBuffer) : DxvkBufferSlice(); } static HRESULT GetDescFromResource( ID3D11Resource* pResource, D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc); static D3D11_UNORDERED_ACCESS_VIEW_DESC1 PromoteDesc( const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc, UINT Plane); static HRESULT NormalizeDesc( ID3D11Resource* pResource, D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc); static UINT GetPlaneSlice( const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc); private: ID3D11Resource* m_resource; D3D11_UNORDERED_ACCESS_VIEW_DESC1 m_desc; D3D11_VK_VIEW_INFO m_info; Rc m_bufferView; Rc m_imageView; Rc m_counterBuffer; Rc CreateCounterBuffer(); }; }