#pragma once #include "vulkan_loader.h" namespace dxvk::vk { inline VkImageSubresourceRange makeSubresourceRange( const VkImageSubresourceLayers& layers) { VkImageSubresourceRange range; range.aspectMask = layers.aspectMask; range.baseMipLevel = layers.mipLevel; range.levelCount = 1; range.baseArrayLayer = layers.baseArrayLayer; range.layerCount = layers.layerCount; return range; } inline VkImageSubresourceRange makeSubresourceRange( const VkImageSubresource& subres) { VkImageSubresourceRange range; range.aspectMask = subres.aspectMask; range.baseMipLevel = subres.mipLevel; range.levelCount = 1; range.baseArrayLayer = subres.arrayLayer; range.layerCount = 1; return range; } inline VkImageSubresourceLayers makeSubresourceLayers( const VkImageSubresource& subres) { VkImageSubresourceLayers layers; layers.aspectMask = subres.aspectMask; layers.mipLevel = subres.mipLevel; layers.baseArrayLayer = subres.arrayLayer; layers.layerCount = 1; return layers; } inline VkImageSubresourceLayers pickSubresourceLayers( const VkImageSubresourceRange& range, uint32_t level) { VkImageSubresourceLayers layers; layers.aspectMask = range.aspectMask; layers.mipLevel = range.baseMipLevel + level; layers.baseArrayLayer = range.baseArrayLayer; layers.layerCount = range.layerCount; return layers; } inline VkImageSubresource pickSubresource( const VkImageSubresourceRange& range, uint32_t level, uint32_t layer) { VkImageSubresource subres; subres.aspectMask = range.aspectMask; subres.mipLevel = range.baseMipLevel + level; subres.arrayLayer = range.baseArrayLayer + layer; return subres; } inline bool checkSubresourceRangeOverlap( const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) { return a.baseMipLevel < b.baseMipLevel + b.levelCount && a.baseMipLevel + a.levelCount > b.baseMipLevel && a.baseArrayLayer < b.baseArrayLayer + b.layerCount && a.baseArrayLayer + a.layerCount > b.baseArrayLayer; } } inline bool operator == ( const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) { return a.aspectMask == b.aspectMask && a.baseMipLevel == b.baseMipLevel && a.levelCount == b.levelCount && a.baseArrayLayer == b.baseArrayLayer && a.layerCount == b.layerCount; } inline bool operator != ( const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) { return !operator == (a, b); } inline bool operator == ( const VkImageSubresourceLayers& a, const VkImageSubresourceLayers& b) { return a.aspectMask == b.aspectMask && a.mipLevel == b.mipLevel && a.baseArrayLayer == b.baseArrayLayer && a.layerCount == b.layerCount; } inline bool operator != ( const VkImageSubresourceLayers& a, const VkImageSubresourceLayers& b) { return !operator == (a, b); } inline bool operator == (VkExtent3D a, VkExtent3D b) { return a.width == b.width && a.height == b.height && a.depth == b.depth; } inline bool operator != (VkExtent3D a, VkExtent3D b) { return a.width != b.width || a.height != b.height || a.depth != b.depth; } inline bool operator == (VkExtent2D a, VkExtent2D b) { return a.width == b.width && a.height == b.height; } inline bool operator != (VkExtent2D a, VkExtent2D b) { return a.width != b.width || a.height != b.height; } inline bool operator == (VkOffset3D a, VkOffset3D b) { return a.x == b.x && a.y == b.y && a.z == b.z; } inline bool operator != (VkOffset3D a, VkOffset3D b) { return a.x != b.x || a.y != b.y || a.z != b.z; } inline bool operator == (VkOffset2D a, VkOffset2D b) { return a.x == b.x && a.y == b.y; } inline bool operator != (VkOffset2D a, VkOffset2D b) { return a.x != b.x || a.y != b.y; }