#pragma once #include "d3d9_include.h" namespace dxvk { class DxvkShader; namespace D3D9ShaderPermutations { enum D3D9ShaderPermutation { None, FlatShade, Count }; } using D3D9ShaderPermutation = D3D9ShaderPermutations::D3D9ShaderPermutation; using DxsoPermutations = std::array, D3D9ShaderPermutations::Count>; }