#include "d3d11_device.h" #include "d3d11_buffer.h" #include "d3d11_texture.h" #include "d3d11_view_dsv.h" namespace dxvk { D3D11DepthStencilView::D3D11DepthStencilView( D3D11Device* device, ID3D11Resource* resource, const D3D11_DEPTH_STENCIL_VIEW_DESC& desc, const Rc& view) : m_device(device), m_resource(resource), m_desc(desc), m_view(view) { } D3D11DepthStencilView::~D3D11DepthStencilView() { } HRESULT STDMETHODCALLTYPE D3D11DepthStencilView::QueryInterface(REFIID riid, void** ppvObject) { *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(ID3D11DeviceChild) || riid == __uuidof(ID3D11View) || riid == __uuidof(ID3D11DepthStencilView)) { *ppvObject = ref(this); return S_OK; } Logger::warn("D3D11DepthStencilView::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11DepthStencilView::GetDevice(ID3D11Device** ppDevice) { *ppDevice = m_device.ref(); } void STDMETHODCALLTYPE D3D11DepthStencilView::GetResource(ID3D11Resource** ppResource) { *ppResource = m_resource.ref(); } void STDMETHODCALLTYPE D3D11DepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) { *pDesc = m_desc; } HRESULT D3D11DepthStencilView::GetDescFromResource( ID3D11Resource* pResource, D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) { D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&resourceDim); switch (resourceDim) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { D3D11_TEXTURE1D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); pDesc->Format = resourceDesc.Format; if (resourceDesc.ArraySize == 1) { pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D; pDesc->Texture1D.MipSlice = 0; } else { pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY; pDesc->Texture1DArray.MipSlice = 0; pDesc->Texture1DArray.FirstArraySlice = 0; pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize; } } return S_OK; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { D3D11_TEXTURE2D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); pDesc->Format = resourceDesc.Format; if (resourceDesc.SampleDesc.Count == 1) { if (resourceDesc.ArraySize == 1) { pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; pDesc->Texture2D.MipSlice = 0; } else { pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; pDesc->Texture2DArray.MipSlice = 0; pDesc->Texture2DArray.FirstArraySlice = 0; pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize; } } else { if (resourceDesc.ArraySize == 1) { pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS; } else { pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY; pDesc->Texture2DMSArray.FirstArraySlice = 0; pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize; } } } return S_OK; default: Logger::err(str::format( "D3D11: Unsupported dimension for depth stencil view: ", resourceDim)); return E_INVALIDARG; } } HRESULT D3D11DepthStencilView::NormalizeDesc( ID3D11Resource* pResource, D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) { D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&resourceDim); DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; uint32_t numLayers = 0; switch (resourceDim) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { D3D11_TEXTURE1D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); if (pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1D && pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1DARRAY) { Logger::err("D3D11: Incompatible view dimension for Texture1D"); return E_INVALIDARG; } format = resourceDesc.Format; numLayers = resourceDesc.ArraySize; } break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { D3D11_TEXTURE2D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); if (pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2D && pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DARRAY && pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMS && pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY) { Logger::err("D3D11: Incompatible view dimension for Texture2D"); return E_INVALIDARG; } format = resourceDesc.Format; numLayers = resourceDesc.ArraySize; } break; default: return E_INVALIDARG; } if (pDesc->Format == DXGI_FORMAT_UNKNOWN) pDesc->Format = format; switch (pDesc->ViewDimension) { case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice) pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice; break; case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice) pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice; break; case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: if (pDesc->Texture2DMSArray.ArraySize > numLayers - pDesc->Texture2DMSArray.FirstArraySlice) pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice; break; default: break; } return S_OK; } }