d3d8_res = wrc_generator.process('version.rc') d3d8_src = [ 'd3d8_main.cpp', 'd3d8_interface.cpp', 'd3d8_device.cpp', 'd3d8_multithread.cpp', 'd3d8_options.cpp', 'd3d8_surface.cpp', 'd3d8_state_block.cpp', 'd3d8_shader.cpp' ] d3d8_ld_args = [] d3d8_link_depends = [] if platform != 'windows' lib_d3d9 = d3d9_dep d3d8_ld_args += [ '-Wl,--version-script', join_paths(meson.current_source_dir(), 'd3d8.sym') ] d3d8_link_depends += files('d3d8.sym') endif d3d8_dll = shared_library(dxvk_name_prefix+'d3d8', d3d8_src, d3d8_res, dependencies : [ lib_d3d9, util_dep, dxso_dep, dxvk_dep ], include_directories : dxvk_include_path, install : true, vs_module_defs : 'd3d8'+def_spec_ext, link_args : d3d8_ld_args, link_depends : [ d3d8_link_depends ], kwargs : dxvk_so_version, ) d3d8_dep = declare_dependency( link_with : [ d3d8_dll ], include_directories : [ dxvk_include_path ], ) if platform != 'windows' pkg.generate(d3d8_dll, filebase: dxvk_pkg_prefix + 'd3d8', subdirs: 'dxvk', ) endif