#include <windows.h> #include <SDL2/SDL.h> namespace dxvk::wsi { inline SDL_Window* fromHwnd(HWND hWindow) { return reinterpret_cast<SDL_Window*>(hWindow); } inline HWND toHwnd(SDL_Window* pWindow) { return reinterpret_cast<HWND>(pWindow); } // Offset so null HMONITORs go to -1 inline int32_t fromHmonitor(HMONITOR hMonitor) { return static_cast<int32_t>(reinterpret_cast<intptr_t>(hMonitor)) - 1; } // Offset so -1 display id goes to 0 == NULL inline HMONITOR toHmonitor(int32_t displayId) { return reinterpret_cast<HMONITOR>(static_cast<intptr_t>(displayId + 1)); } }