d3d11_src = [ 'd3d11_blend.cpp', 'd3d11_buffer.cpp', 'd3d11_class_linkage.cpp', 'd3d11_context.cpp', 'd3d11_depth_stencil.cpp', 'd3d11_device.cpp', 'd3d11_enums.cpp', 'd3d11_input_layout.cpp', 'd3d11_main.cpp', 'd3d11_present.cpp', 'd3d11_query.cpp', 'd3d11_rasterizer.cpp', 'd3d11_sampler.cpp', 'd3d11_shader.cpp', 'd3d11_state.cpp', 'd3d11_texture.cpp', 'd3d11_util.cpp', ] d3d11_dll = shared_library('d3d11', d3d11_src, name_prefix : '', link_with : [ util_lib ], dependencies : [ dxvk_dep, dxgi_dep, dxbc_dep ], include_directories : dxvk_include_path, install : true) d3d11_dep = declare_dependency( link_with : [ d3d11_dll ], include_directories : [ dxvk_include_path, include_directories('.') ])