#include "dxbc_compiler.h" namespace dxvk { DxbcCompiler::DxbcCompiler(DxbcProgramVersion version) { } DxbcCompiler::~DxbcCompiler() { } void DxbcCompiler::processInstruction(DxbcInstruction ins) { Logger::info(str::format( static_cast(ins.opcode()))); } Rc DxbcCompiler::finalize() { return new DxvkShader(VK_SHADER_STAGE_COMPUTE_BIT, DxvkSpirvCodeBuffer(), 0, nullptr); } }