#include "d3d11_device.h" #include "d3d11_buffer.h" #include "d3d11_resource.h" #include "d3d11_texture.h" #include "d3d11_view_uav.h" namespace dxvk { D3D11UnorderedAccessView::D3D11UnorderedAccessView( D3D11Device* pDevice, ID3D11Resource* pResource, const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) : m_device(pDevice), m_resource(pResource), m_desc(*pDesc) { ResourceAddRefPrivate(m_resource); D3D11_COMMON_RESOURCE_DESC resourceDesc; GetCommonResourceDesc(pResource, &resourceDesc); // Basic view resource info m_info.pResource = pResource; m_info.Dimension = resourceDesc.Dim; m_info.BindFlags = resourceDesc.BindFlags; if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_BUFFER) { auto buffer = static_cast(pResource); DxvkBufferViewCreateInfo viewInfo; if (pDesc->Buffer.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) { viewInfo.format = VK_FORMAT_R32_UINT; viewInfo.rangeOffset = sizeof(uint32_t) * pDesc->Buffer.FirstElement; viewInfo.rangeLength = sizeof(uint32_t) * pDesc->Buffer.NumElements; } else if (pDesc->Format == DXGI_FORMAT_UNKNOWN) { viewInfo.format = VK_FORMAT_R32_UINT; viewInfo.rangeOffset = buffer->Desc()->StructureByteStride * pDesc->Buffer.FirstElement; viewInfo.rangeLength = buffer->Desc()->StructureByteStride * pDesc->Buffer.NumElements; } else { viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR).Format; const DxvkFormatInfo* formatInfo = imageFormatInfo(viewInfo.format); viewInfo.rangeOffset = formatInfo->elementSize * pDesc->Buffer.FirstElement; viewInfo.rangeLength = formatInfo->elementSize * pDesc->Buffer.NumElements; } if (pDesc->Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND | D3D11_BUFFER_UAV_FLAG_COUNTER)) m_counterBuffer = CreateCounterBuffer(); // Populate view info struct m_info.Buffer.Offset = viewInfo.rangeOffset; m_info.Buffer.Length = viewInfo.rangeLength; m_bufferView = pDevice->GetDXVKDevice()->createBufferView( buffer->GetBuffer(), viewInfo); } else { const DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat( pDesc->Format, GetCommonTexture(pResource)->GetFormatMode()); DxvkImageViewCreateInfo viewInfo; viewInfo.format = formatInfo.Format; viewInfo.aspect = formatInfo.Aspect; viewInfo.swizzle = formatInfo.Swizzle; viewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT; switch (pDesc->ViewDimension) { case D3D11_UAV_DIMENSION_TEXTURE1D: viewInfo.type = VK_IMAGE_VIEW_TYPE_1D; viewInfo.minLevel = pDesc->Texture1D.MipSlice; viewInfo.numLevels = 1; viewInfo.minLayer = 0; viewInfo.numLayers = 1; break; case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY; viewInfo.minLevel = pDesc->Texture1DArray.MipSlice; viewInfo.numLevels = 1; viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice; viewInfo.numLayers = pDesc->Texture1DArray.ArraySize; break; case D3D11_UAV_DIMENSION_TEXTURE2D: viewInfo.type = VK_IMAGE_VIEW_TYPE_2D; viewInfo.minLevel = pDesc->Texture2D.MipSlice; viewInfo.numLevels = 1; viewInfo.minLayer = 0; viewInfo.numLayers = 1; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; viewInfo.minLevel = pDesc->Texture2DArray.MipSlice; viewInfo.numLevels = 1; viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice; viewInfo.numLayers = pDesc->Texture2DArray.ArraySize; break; case D3D11_UAV_DIMENSION_TEXTURE3D: // FIXME we actually have to map this to a // 2D array view in order to support W slices viewInfo.type = VK_IMAGE_VIEW_TYPE_3D; viewInfo.minLevel = pDesc->Texture3D.MipSlice; viewInfo.numLevels = 1; viewInfo.minLayer = 0; viewInfo.numLayers = 1; break; default: throw DxvkError("D3D11: Invalid view dimension for image UAV"); } // Populate view info struct m_info.Image.Aspects = viewInfo.aspect; m_info.Image.MinLevel = viewInfo.minLevel; m_info.Image.MinLayer = viewInfo.minLayer; m_info.Image.NumLevels = viewInfo.numLevels; m_info.Image.NumLayers = viewInfo.numLayers; m_imageView = pDevice->GetDXVKDevice()->createImageView( GetCommonTexture(pResource)->GetImage(), viewInfo); } } D3D11UnorderedAccessView::~D3D11UnorderedAccessView() { ResourceReleasePrivate(m_resource); } HRESULT STDMETHODCALLTYPE D3D11UnorderedAccessView::QueryInterface(REFIID riid, void** ppvObject) { if (ppvObject == nullptr) return E_POINTER; *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(ID3D11DeviceChild) || riid == __uuidof(ID3D11View) || riid == __uuidof(ID3D11UnorderedAccessView) || riid == __uuidof(ID3D11UnorderedAccessView1)) { *ppvObject = ref(this); return S_OK; } Logger::warn("D3D11UnorderedAccessView::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDevice(ID3D11Device** ppDevice) { *ppDevice = m_device.ref(); } void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetResource(ID3D11Resource** ppResource) { *ppResource = ref(m_resource); } void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) { pDesc->Format = m_desc.Format; pDesc->ViewDimension = m_desc.ViewDimension; switch (m_desc.ViewDimension) { case D3D11_UAV_DIMENSION_UNKNOWN: break; case D3D11_UAV_DIMENSION_BUFFER: pDesc->Buffer = m_desc.Buffer; break; case D3D11_UAV_DIMENSION_TEXTURE1D: pDesc->Texture1D = m_desc.Texture1D; break; case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: pDesc->Texture1DArray = m_desc.Texture1DArray; break; case D3D11_UAV_DIMENSION_TEXTURE2D: pDesc->Texture2D.MipSlice = m_desc.Texture2D.MipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: pDesc->Texture2DArray.MipSlice = m_desc.Texture2DArray.MipSlice; pDesc->Texture2DArray.FirstArraySlice = m_desc.Texture2DArray.FirstArraySlice; pDesc->Texture2DArray.ArraySize = m_desc.Texture2DArray.ArraySize; break; case D3D11_UAV_DIMENSION_TEXTURE3D: pDesc->Texture3D = m_desc.Texture3D; break; } } void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) { *pDesc = m_desc; } HRESULT D3D11UnorderedAccessView::GetDescFromResource( ID3D11Resource* pResource, D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) { D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&resourceDim); switch (resourceDim) { case D3D11_RESOURCE_DIMENSION_BUFFER: { D3D11_BUFFER_DESC bufferDesc; static_cast(pResource)->GetDesc(&bufferDesc); if (bufferDesc.MiscFlags == D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) { pDesc->Format = DXGI_FORMAT_UNKNOWN; pDesc->ViewDimension = D3D11_UAV_DIMENSION_BUFFER; pDesc->Buffer.FirstElement = 0; pDesc->Buffer.NumElements = bufferDesc.ByteWidth / bufferDesc.StructureByteStride; return S_OK; } } return E_INVALIDARG; case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { D3D11_TEXTURE1D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); pDesc->Format = resourceDesc.Format; if (resourceDesc.ArraySize == 1) { pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D; pDesc->Texture1D.MipSlice = 0; } else { pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1DARRAY; pDesc->Texture1DArray.MipSlice = 0; pDesc->Texture1DArray.FirstArraySlice = 0; pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize; } } return S_OK; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { D3D11_TEXTURE2D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); pDesc->Format = resourceDesc.Format; if (resourceDesc.ArraySize == 1) { pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D; pDesc->Texture2D.MipSlice = 0; pDesc->Texture2D.PlaneSlice = 0; } else { pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY; pDesc->Texture2DArray.MipSlice = 0; pDesc->Texture2DArray.FirstArraySlice = 0; pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize; pDesc->Texture2DArray.PlaneSlice = 0; } } return S_OK; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { D3D11_TEXTURE3D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); pDesc->Format = resourceDesc.Format; pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D; pDesc->Texture3D.MipSlice = 0; pDesc->Texture3D.WSize = resourceDesc.Depth; } return S_OK; default: Logger::err(str::format( "D3D11: Unsupported dimension for unordered access view: ", resourceDim)); return E_INVALIDARG; } } D3D11_UNORDERED_ACCESS_VIEW_DESC1 D3D11UnorderedAccessView::PromoteDesc( const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) { D3D11_UNORDERED_ACCESS_VIEW_DESC1 dstDesc; dstDesc.Format = pDesc->Format; dstDesc.ViewDimension = pDesc->ViewDimension; switch (pDesc->ViewDimension) { case D3D11_UAV_DIMENSION_UNKNOWN: break; case D3D11_UAV_DIMENSION_BUFFER: dstDesc.Buffer = pDesc->Buffer; break; case D3D11_UAV_DIMENSION_TEXTURE1D: dstDesc.Texture1D = pDesc->Texture1D; break; case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: dstDesc.Texture1DArray = pDesc->Texture1DArray; break; case D3D11_UAV_DIMENSION_TEXTURE2D: dstDesc.Texture2D.MipSlice = pDesc->Texture2D.MipSlice; dstDesc.Texture2D.PlaneSlice = 0; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: dstDesc.Texture2DArray.MipSlice = pDesc->Texture2DArray.MipSlice; dstDesc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice; dstDesc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize; dstDesc.Texture2DArray.PlaneSlice = 0; break; case D3D11_UAV_DIMENSION_TEXTURE3D: dstDesc.Texture3D = pDesc->Texture3D; break; } return dstDesc; } HRESULT D3D11UnorderedAccessView::NormalizeDesc( ID3D11Resource* pResource, D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) { D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&resourceDim); DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; uint32_t numLayers = 0; switch (resourceDim) { case D3D11_RESOURCE_DIMENSION_BUFFER: { if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_BUFFER) { Logger::err("D3D11: Incompatible view dimension for Buffer"); return E_INVALIDARG; } } break; case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { D3D11_TEXTURE1D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1D && pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1DARRAY) { Logger::err("D3D11: Incompatible view dimension for Texture1D"); return E_INVALIDARG; } format = resourceDesc.Format; numLayers = resourceDesc.ArraySize; } break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { D3D11_TEXTURE2D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2D && pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2DARRAY) { Logger::err("D3D11: Incompatible view dimension for Texture2D"); return E_INVALIDARG; } format = resourceDesc.Format; numLayers = resourceDesc.ArraySize; } break; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { D3D11_TEXTURE3D_DESC resourceDesc; static_cast(pResource)->GetDesc(&resourceDesc); if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE3D) { Logger::err("D3D11: Incompatible view dimension for Texture3D"); return E_INVALIDARG; } format = resourceDesc.Format; numLayers = std::max(resourceDesc.Depth >> pDesc->Texture3D.MipSlice, 1u); } break; default: return E_INVALIDARG; } if (pDesc->Format == DXGI_FORMAT_UNKNOWN) pDesc->Format = format; switch (pDesc->ViewDimension) { case D3D11_UAV_DIMENSION_BUFFER: if (pDesc->Buffer.NumElements == 0) return E_INVALIDARG; break; case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice) pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice; break; case D3D11_UAV_DIMENSION_TEXTURE2D: if (pDesc->Texture2D.PlaneSlice != 0) return E_INVALIDARG; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice) pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice; if (pDesc->Texture2DArray.PlaneSlice != 0) return E_INVALIDARG; break; case D3D11_UAV_DIMENSION_TEXTURE3D: if (pDesc->Texture3D.WSize > numLayers - pDesc->Texture3D.FirstWSlice) pDesc->Texture3D.WSize = numLayers - pDesc->Texture3D.FirstWSlice; break; default: break; } return S_OK; } Rc D3D11UnorderedAccessView::CreateCounterBuffer() { Rc device = m_device->GetDXVKDevice(); DxvkBufferCreateInfo info; info.size = sizeof(uint32_t); info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT; info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT | device->getShaderPipelineStages(); info.access = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT; return device->createBuffer(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); } }