#pragma once #include #include "d3d11_device_child.h" namespace dxvk { class D3D11Device; class D3D11RenderTargetView : public D3D11DeviceChild { public: D3D11RenderTargetView( D3D11Device* device, const D3D11_RENDER_TARGET_VIEW_DESC& desc); ~D3D11RenderTargetView(); HRESULT QueryInterface( REFIID riid, void** ppvObject) final; void GetDevice( ID3D11Device **ppDevice) final; void GetResource( ID3D11Resource **ppResource) final; void GetDesc( D3D11_RENDER_TARGET_VIEW_DESC* pDesc) final; private: Com m_device; D3D11_RENDER_TARGET_VIEW_DESC m_desc; }; }