d3d9_res = wrc_generator.process('version.rc') d3d9_shaders = files([ 'shaders/d3d9_convert_yuy2_uyvy.comp', 'shaders/d3d9_convert_l6v5u5.comp', 'shaders/d3d9_convert_x8l8v8u8.comp', 'shaders/d3d9_convert_a2w10v10u10.comp', 'shaders/d3d9_convert_w11v11u10.comp', 'shaders/d3d9_convert_nv12.comp', 'shaders/d3d9_convert_yv12.comp' ]) d3d9_src = [ 'd3d9_main.cpp', 'd3d9_interface.cpp', 'd3d9_adapter.cpp', 'd3d9_monitor.cpp', 'd3d9_device.cpp', 'd3d9_state.cpp', 'd3d9_cursor.cpp', 'd3d9_swapchain.cpp', 'd3d9_format.cpp', 'd3d9_common_texture.cpp', 'd3d9_constant_buffer.cpp', 'd3d9_texture.cpp', 'd3d9_surface.cpp', 'd3d9_volume.cpp', 'd3d9_common_buffer.cpp', 'd3d9_buffer.cpp', 'd3d9_shader.cpp', 'd3d9_vertex_declaration.cpp', 'd3d9_query.cpp', 'd3d9_multithread.cpp', 'd3d9_options.cpp', 'd3d9_stateblock.cpp', 'd3d9_sampler.cpp', 'd3d9_util.cpp', 'd3d9_initializer.cpp', 'd3d9_fixed_function.cpp', 'd3d9_names.cpp', 'd3d9_swvp_emu.cpp', 'd3d9_format_helpers.cpp', 'd3d9_hud.cpp', 'd3d9_annotation.cpp', 'd3d9_mem.cpp', 'd3d9_window.cpp', 'd3d9_interop.cpp' ] d3d9_ld_args = [] d3d9_link_depends = [] if platform != 'windows' d3d9_ld_args += [ '-Wl,--version-script', join_paths(meson.current_source_dir(), 'd3d9.sym') ] d3d9_link_depends += files('d3d9.sym') endif d3d9_dll = shared_library('d3d9'+dll_ext, d3d9_src, glsl_generator.process(d3d9_shaders), d3d9_res, name_prefix : dxvk_name_prefix, dependencies : [ dxso_dep, dxvk_dep ], include_directories : dxvk_include_path, install : true, vs_module_defs : 'd3d9'+def_spec_ext, link_args : d3d9_ld_args, link_depends : [ d3d9_link_depends ], ) d3d9_dep = declare_dependency( link_with : [ d3d9_dll ], include_directories : [ dxvk_include_path ], )