#include "d3d9_vertex_declaration.h" #include "d3d9_util.h" #include #include namespace dxvk { D3D9VertexDecl::D3D9VertexDecl( D3D9DeviceEx* pDevice, DWORD FVF) : D3D9VertexDeclBase(pDevice) { this->SetFVF(FVF); this->Classify(); } D3D9VertexDecl::D3D9VertexDecl( D3D9DeviceEx* pDevice, const D3DVERTEXELEMENT9* pVertexElements, uint32_t DeclCount) : D3D9VertexDeclBase( pDevice ) , m_elements ( DeclCount ) , m_fvf ( 0 ) { std::copy(pVertexElements, pVertexElements + DeclCount, m_elements.begin()); this->Classify(); } HRESULT STDMETHODCALLTYPE D3D9VertexDecl::QueryInterface( REFIID riid, void** ppvObject) { if (ppvObject == nullptr) return E_POINTER; *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(IDirect3DVertexDeclaration9)) { *ppvObject = ref(this); return S_OK; } Logger::warn("D3D9VertexDecl::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } HRESULT STDMETHODCALLTYPE D3D9VertexDecl::GetDeclaration( D3DVERTEXELEMENT9* pElement, UINT* pNumElements) { if (pNumElements == nullptr) return D3DERR_INVALIDCALL; *pNumElements = UINT(m_elements.size()) + 1u; // Account for D3DDECL_END if (pElement == nullptr) return D3D_OK; // The native runtime ignores pNumElements here... std::copy(m_elements.begin(), m_elements.end(), pElement); pElement[m_elements.size()] = D3DDECL_END(); return D3D_OK; } void D3D9VertexDecl::SetFVF(DWORD FVF) { m_fvf = FVF; std::array elements; uint32_t elemCount = 0; uint32_t texCount = 0; uint32_t betas = 0; uint8_t betaIdx = 0xFF; switch (FVF & D3DFVF_POSITION_MASK) { case D3DFVF_XYZ: case D3DFVF_XYZB1: case D3DFVF_XYZB2: case D3DFVF_XYZB3: case D3DFVF_XYZB4: case D3DFVF_XYZB5: elements[elemCount].Type = D3DDECLTYPE_FLOAT3; elements[elemCount].Usage = D3DDECLUSAGE_POSITION; elements[elemCount].UsageIndex = 0; elemCount++; if ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) break; betas = (((FVF & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1) + 1; if (FVF & D3DFVF_LASTBETA_D3DCOLOR) betaIdx = D3DDECLTYPE_D3DCOLOR; else if (FVF & D3DFVF_LASTBETA_UBYTE4) betaIdx = D3DDECLTYPE_UBYTE4; else if ((FVF & D3DFVF_XYZB5) == D3DFVF_XYZB5) betaIdx = D3DDECLTYPE_FLOAT1; if (betaIdx != 0xFF) betas--; if (betas > 0) { switch (betas) { case 1: elements[elemCount].Type = D3DDECLTYPE_FLOAT1; break; case 2: elements[elemCount].Type = D3DDECLTYPE_FLOAT2; break; case 3: elements[elemCount].Type = D3DDECLTYPE_FLOAT3; break; case 4: elements[elemCount].Type = D3DDECLTYPE_FLOAT4; break; default: break; } elements[elemCount].Usage = D3DDECLUSAGE_BLENDWEIGHT; elements[elemCount].UsageIndex = 0; elemCount++; } if (betaIdx != 0xFF) { elements[elemCount].Type = betaIdx; elements[elemCount].Usage = D3DDECLUSAGE_BLENDINDICES; elements[elemCount].UsageIndex = 0; elemCount++; } break; case D3DFVF_XYZW: case D3DFVF_XYZRHW: elements[elemCount].Type = D3DDECLTYPE_FLOAT4; elements[elemCount].Usage = ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZW) ? D3DDECLUSAGE_POSITION : D3DDECLUSAGE_POSITIONT; elements[elemCount].UsageIndex = 0; elemCount++; break; default: break; } if (FVF & D3DFVF_NORMAL) { elements[elemCount].Type = D3DDECLTYPE_FLOAT3; elements[elemCount].Usage = D3DDECLUSAGE_NORMAL; elements[elemCount].UsageIndex = 0; elemCount++; } if (FVF & D3DFVF_PSIZE) { elements[elemCount].Type = D3DDECLTYPE_FLOAT1; elements[elemCount].Usage = D3DDECLUSAGE_PSIZE; elements[elemCount].UsageIndex = 0; elemCount++; } if (FVF & D3DFVF_DIFFUSE) { elements[elemCount].Type = D3DDECLTYPE_D3DCOLOR; elements[elemCount].Usage = D3DDECLUSAGE_COLOR; elements[elemCount].UsageIndex = 0; elemCount++; } if (FVF & D3DFVF_SPECULAR) { elements[elemCount].Type = D3DDECLTYPE_D3DCOLOR; elements[elemCount].Usage = D3DDECLUSAGE_COLOR; elements[elemCount].UsageIndex = 1; elemCount++; } texCount = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; texCount = std::min(texCount, 8u); for (uint32_t i = 0; i < texCount; i++) { switch ((FVF >> (16 + i * 2)) & 0x3) { case D3DFVF_TEXTUREFORMAT1: elements[elemCount].Type = D3DDECLTYPE_FLOAT1; break; case D3DFVF_TEXTUREFORMAT2: elements[elemCount].Type = D3DDECLTYPE_FLOAT2; break; case D3DFVF_TEXTUREFORMAT3: elements[elemCount].Type = D3DDECLTYPE_FLOAT3; break; case D3DFVF_TEXTUREFORMAT4: elements[elemCount].Type = D3DDECLTYPE_FLOAT4; break; default: break; } elements[elemCount].Usage = D3DDECLUSAGE_TEXCOORD; elements[elemCount].UsageIndex = i; elemCount++; } for (uint32_t i = 0; i < elemCount; i++) { elements[i].Stream = 0; elements[i].Offset = (i == 0) ? 0 : (elements[i - 1].Offset + GetDecltypeSize(D3DDECLTYPE(elements[i - 1].Type))); elements[i].Method = D3DDECLMETHOD_DEFAULT; } m_elements.resize(elemCount); std::copy(elements.begin(), elements.begin() + elemCount, m_elements.data()); } void D3D9VertexDecl::Classify() { for (const auto& element : m_elements) { if (element.Usage == D3DDECLUSAGE_COLOR && element.UsageIndex == 0) m_flags.set(D3D9VertexDeclFlag::HasColor0); else if (element.Usage == D3DDECLUSAGE_COLOR && element.UsageIndex == 1) m_flags.set(D3D9VertexDeclFlag::HasColor1); else if (element.Usage == D3DDECLUSAGE_POSITIONT) m_flags.set(D3D9VertexDeclFlag::HasPositionT); else if (element.Usage == D3DDECLUSAGE_PSIZE) m_flags.set(D3D9VertexDeclFlag::HasPointSize); else if (element.Usage == D3DDECLUSAGE_FOG) m_flags.set(D3D9VertexDeclFlag::HasFog); else if (element.Usage == D3DDECLUSAGE_BLENDWEIGHT) m_flags.set(D3D9VertexDeclFlag::HasBlendWeight); else if (element.Usage == D3DDECLUSAGE_BLENDINDICES) m_flags.set(D3D9VertexDeclFlag::HasBlendIndices); if (element.Usage == D3DDECLUSAGE_TEXCOORD) m_texcoordMask |= GetDecltypeCount(D3DDECLTYPE(element.Type)) << (element.UsageIndex * 3); } } }