#include "dxbc_chunk_shex.h" namespace dxvk { DxbcShex::DxbcShex(DxbcReader reader) { // The shader version and type are stored in a 32-bit unit, // where the first byte contains the major and minor version // numbers, and the high word contains the program type. reader.skip(2); auto pType = reader.readEnum(); m_programInfo = DxbcProgramInfo(pType); // Read the actual shader code as an array of DWORDs. auto codeLength = reader.readu32() - 2; m_code.resize(codeLength); reader.read(m_code.data(), codeLength * sizeof(uint32_t)); } DxbcShex::~DxbcShex() { } }