#include "d3d9_stateblock.h" #include "d3d9_device.h" #include "d3d9_vertex_declaration.h" #include "d3d9_buffer.h" #include "d3d9_shader.h" #include "d3d9_texture.h" #include "d3d9_util.h" namespace dxvk { D3D9StateBlock::D3D9StateBlock(D3D9DeviceEx* pDevice, D3D9StateBlockType Type) : D3D9StateBlockBase(pDevice) , m_deviceState (pDevice->GetRawState()) { CaptureType(Type); } HRESULT STDMETHODCALLTYPE D3D9StateBlock::QueryInterface( REFIID riid, void** ppvObject) { if (ppvObject == nullptr) return E_POINTER; *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(IDirect3DStateBlock9)) { *ppvObject = ref(this); return S_OK; } Logger::warn("D3D9StateBlock::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } HRESULT STDMETHODCALLTYPE D3D9StateBlock::Capture() { ApplyOrCapture(); return D3D_OK; } HRESULT STDMETHODCALLTYPE D3D9StateBlock::Apply() { m_applying = true; ApplyOrCapture(); m_applying = false; return D3D_OK; } HRESULT D3D9StateBlock::SetVertexDeclaration(D3D9VertexDecl* pDecl) { m_state.vertexDecl = pDecl; m_captures.flags.set(D3D9CapturedStateFlag::VertexDecl); return D3D_OK; } HRESULT D3D9StateBlock::SetIndices(D3D9IndexBuffer* pIndexData) { m_state.indices = pIndexData; m_captures.flags.set(D3D9CapturedStateFlag::Indices); return D3D_OK; } HRESULT D3D9StateBlock::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) { m_state.renderStates[State] = Value; m_captures.flags.set(D3D9CapturedStateFlag::RenderStates); m_captures.renderStates[State] = true; return D3D_OK; } HRESULT D3D9StateBlock::SetStateSamplerState( DWORD StateSampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { m_state.samplerStates[StateSampler][Type] = Value; m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates); m_captures.samplers[StateSampler] = true; m_captures.samplerStates[StateSampler][Type] = true; return D3D_OK; } HRESULT D3D9StateBlock::SetStreamSource( UINT StreamNumber, D3D9VertexBuffer* pStreamData, UINT OffsetInBytes, UINT Stride) { m_state.vertexBuffers[StreamNumber].vertexBuffer = pStreamData; m_state.vertexBuffers[StreamNumber].offset = OffsetInBytes; m_state.vertexBuffers[StreamNumber].stride = Stride; m_captures.flags.set(D3D9CapturedStateFlag::VertexBuffers); m_captures.vertexBuffers[StreamNumber] = true; return D3D_OK; } HRESULT D3D9StateBlock::SetStreamSourceFreq(UINT StreamNumber, UINT Setting) { m_state.streamFreq[StreamNumber] = Setting; m_captures.flags.set(D3D9CapturedStateFlag::StreamFreq); m_captures.streamFreq[StreamNumber] = true; return D3D_OK; } HRESULT D3D9StateBlock::SetStateTexture(DWORD StateSampler, IDirect3DBaseTexture9* pTexture) { TextureChangePrivate(m_state.textures[StateSampler], pTexture); m_captures.flags.set(D3D9CapturedStateFlag::Textures); m_captures.textures[StateSampler] = true; return D3D_OK; } HRESULT D3D9StateBlock::SetVertexShader(D3D9VertexShader* pShader) { m_state.vertexShader = pShader; m_captures.flags.set(D3D9CapturedStateFlag::VertexShader); return D3D_OK; } HRESULT D3D9StateBlock::SetPixelShader(D3D9PixelShader* pShader) { m_state.pixelShader = pShader; m_captures.flags.set(D3D9CapturedStateFlag::PixelShader); return D3D_OK; } HRESULT D3D9StateBlock::SetMaterial(const D3DMATERIAL9* pMaterial) { m_state.material = *pMaterial; m_captures.flags.set(D3D9CapturedStateFlag::Material); return D3D_OK; } HRESULT D3D9StateBlock::SetStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) { m_state.transforms[idx] = ConvertMatrix(pMatrix); m_captures.flags.set(D3D9CapturedStateFlag::Transforms); m_captures.transforms.set(idx); return D3D_OK; } HRESULT D3D9StateBlock::SetTextureStageState( DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { m_state.textureStages[Stage][Type] = Value; m_captures.flags.set(D3D9CapturedStateFlag::TextureStages); m_captures.textureStages[Stage] = true; m_captures.textureStageStates[Stage][Type] = true; return D3D_OK; } HRESULT D3D9StateBlock::MultiplyStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) { m_state.transforms[idx] = ConvertMatrix(pMatrix) * m_state.transforms[idx]; m_captures.flags.set(D3D9CapturedStateFlag::Transforms); m_captures.transforms.set(idx); return D3D_OK; } HRESULT D3D9StateBlock::SetViewport(const D3DVIEWPORT9* pViewport) { m_state.viewport = *pViewport; m_captures.flags.set(D3D9CapturedStateFlag::Viewport); return D3D_OK; } HRESULT D3D9StateBlock::SetScissorRect(const RECT* pRect) { m_state.scissorRect = *pRect; m_captures.flags.set(D3D9CapturedStateFlag::ScissorRect); return D3D_OK; } HRESULT D3D9StateBlock::SetClipPlane(DWORD Index, const float* pPlane) { for (uint32_t i = 0; i < 4; i++) m_state.clipPlanes[Index].coeff[i] = pPlane[i]; m_captures.flags.set(D3D9CapturedStateFlag::ClipPlanes); m_captures.clipPlanes[Index] = true; return D3D_OK; } HRESULT D3D9StateBlock::SetVertexShaderConstantF( UINT StartRegister, const float* pConstantData, UINT Vector4fCount) { return SetShaderConstants< DxsoProgramTypes::VertexShader, D3D9ConstantType::Float>( StartRegister, pConstantData, Vector4fCount); } HRESULT D3D9StateBlock::SetVertexShaderConstantI( UINT StartRegister, const int* pConstantData, UINT Vector4iCount) { return SetShaderConstants< DxsoProgramTypes::VertexShader, D3D9ConstantType::Int>( StartRegister, pConstantData, Vector4iCount); } HRESULT D3D9StateBlock::SetVertexShaderConstantB( UINT StartRegister, const BOOL* pConstantData, UINT BoolCount) { return SetShaderConstants< DxsoProgramTypes::VertexShader, D3D9ConstantType::Bool>( StartRegister, pConstantData, BoolCount); } HRESULT D3D9StateBlock::SetPixelShaderConstantF( UINT StartRegister, const float* pConstantData, UINT Vector4fCount) { return SetShaderConstants< DxsoProgramTypes::PixelShader, D3D9ConstantType::Float>( StartRegister, pConstantData, Vector4fCount); } HRESULT D3D9StateBlock::SetPixelShaderConstantI( UINT StartRegister, const int* pConstantData, UINT Vector4iCount) { return SetShaderConstants< DxsoProgramTypes::PixelShader, D3D9ConstantType::Int>( StartRegister, pConstantData, Vector4iCount); } HRESULT D3D9StateBlock::SetPixelShaderConstantB( UINT StartRegister, const BOOL* pConstantData, UINT BoolCount) { return SetShaderConstants< DxsoProgramTypes::PixelShader, D3D9ConstantType::Bool>( StartRegister, pConstantData, BoolCount); } HRESULT D3D9StateBlock::SetVertexBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits) { m_state.vsConsts.bConsts[idx] &= ~mask; m_state.vsConsts.bConsts[idx] |= bits & mask; return D3D_OK; } HRESULT D3D9StateBlock::SetPixelBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits) { m_state.psConsts.bConsts[idx] &= ~mask; m_state.psConsts.bConsts[idx] |= bits & mask; return D3D_OK; } void D3D9StateBlock::CapturePixelRenderStates() { m_captures.flags.set(D3D9CapturedStateFlag::RenderStates); m_captures.renderStates[D3DRS_ZENABLE] = true; m_captures.renderStates[D3DRS_FILLMODE] = true; m_captures.renderStates[D3DRS_SHADEMODE] = true; m_captures.renderStates[D3DRS_ZWRITEENABLE] = true; m_captures.renderStates[D3DRS_ALPHATESTENABLE] = true; m_captures.renderStates[D3DRS_LASTPIXEL] = true; m_captures.renderStates[D3DRS_SRCBLEND] = true; m_captures.renderStates[D3DRS_DESTBLEND] = true; m_captures.renderStates[D3DRS_ZFUNC] = true; m_captures.renderStates[D3DRS_ALPHAREF] = true; m_captures.renderStates[D3DRS_ALPHAFUNC] = true; m_captures.renderStates[D3DRS_DITHERENABLE] = true; m_captures.renderStates[D3DRS_FOGSTART] = true; m_captures.renderStates[D3DRS_FOGEND] = true; m_captures.renderStates[D3DRS_FOGDENSITY] = true; m_captures.renderStates[D3DRS_ALPHABLENDENABLE] = true; m_captures.renderStates[D3DRS_DEPTHBIAS] = true; m_captures.renderStates[D3DRS_STENCILENABLE] = true; m_captures.renderStates[D3DRS_STENCILFAIL] = true; m_captures.renderStates[D3DRS_STENCILZFAIL] = true; m_captures.renderStates[D3DRS_STENCILPASS] = true; m_captures.renderStates[D3DRS_STENCILFUNC] = true; m_captures.renderStates[D3DRS_STENCILREF] = true; m_captures.renderStates[D3DRS_STENCILMASK] = true; m_captures.renderStates[D3DRS_STENCILWRITEMASK] = true; m_captures.renderStates[D3DRS_TEXTUREFACTOR] = true; m_captures.renderStates[D3DRS_WRAP0] = true; m_captures.renderStates[D3DRS_WRAP1] = true; m_captures.renderStates[D3DRS_WRAP2] = true; m_captures.renderStates[D3DRS_WRAP3] = true; m_captures.renderStates[D3DRS_WRAP4] = true; m_captures.renderStates[D3DRS_WRAP5] = true; m_captures.renderStates[D3DRS_WRAP6] = true; m_captures.renderStates[D3DRS_WRAP7] = true; m_captures.renderStates[D3DRS_WRAP8] = true; m_captures.renderStates[D3DRS_WRAP9] = true; m_captures.renderStates[D3DRS_WRAP10] = true; m_captures.renderStates[D3DRS_WRAP11] = true; m_captures.renderStates[D3DRS_WRAP12] = true; m_captures.renderStates[D3DRS_WRAP13] = true; m_captures.renderStates[D3DRS_WRAP14] = true; m_captures.renderStates[D3DRS_WRAP15] = true; m_captures.renderStates[D3DRS_COLORWRITEENABLE] = true; m_captures.renderStates[D3DRS_BLENDOP] = true; m_captures.renderStates[D3DRS_SCISSORTESTENABLE] = true; m_captures.renderStates[D3DRS_SLOPESCALEDEPTHBIAS] = true; m_captures.renderStates[D3DRS_ANTIALIASEDLINEENABLE] = true; m_captures.renderStates[D3DRS_TWOSIDEDSTENCILMODE] = true; m_captures.renderStates[D3DRS_CCW_STENCILFAIL] = true; m_captures.renderStates[D3DRS_CCW_STENCILZFAIL] = true; m_captures.renderStates[D3DRS_CCW_STENCILPASS] = true; m_captures.renderStates[D3DRS_CCW_STENCILFUNC] = true; m_captures.renderStates[D3DRS_COLORWRITEENABLE1] = true; m_captures.renderStates[D3DRS_COLORWRITEENABLE2] = true; m_captures.renderStates[D3DRS_COLORWRITEENABLE3] = true; m_captures.renderStates[D3DRS_BLENDFACTOR] = true; m_captures.renderStates[D3DRS_SRGBWRITEENABLE] = true; m_captures.renderStates[D3DRS_SEPARATEALPHABLENDENABLE] = true; m_captures.renderStates[D3DRS_SRCBLENDALPHA] = true; m_captures.renderStates[D3DRS_DESTBLENDALPHA] = true; m_captures.renderStates[D3DRS_BLENDOPALPHA] = true; } void D3D9StateBlock::CapturePixelSamplerStates() { m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates); for (uint32_t i = 0; i < 17; i++) { m_captures.samplers[i] = true; m_captures.samplerStates[i][D3DSAMP_ADDRESSU] = true; m_captures.samplerStates[i][D3DSAMP_ADDRESSV] = true; m_captures.samplerStates[i][D3DSAMP_ADDRESSW] = true; m_captures.samplerStates[i][D3DSAMP_BORDERCOLOR] = true; m_captures.samplerStates[i][D3DSAMP_MAGFILTER] = true; m_captures.samplerStates[i][D3DSAMP_MINFILTER] = true; m_captures.samplerStates[i][D3DSAMP_MIPFILTER] = true; m_captures.samplerStates[i][D3DSAMP_MIPMAPLODBIAS] = true; m_captures.samplerStates[i][D3DSAMP_MAXMIPLEVEL] = true; m_captures.samplerStates[i][D3DSAMP_MAXANISOTROPY] = true; m_captures.samplerStates[i][D3DSAMP_SRGBTEXTURE] = true; m_captures.samplerStates[i][D3DSAMP_ELEMENTINDEX] = true; } } void D3D9StateBlock::CapturePixelShaderStates() { m_captures.flags.set(D3D9CapturedStateFlag::PixelShader); m_captures.flags.set(D3D9CapturedStateFlag::PsConstants); m_captures.psConsts.fConsts.flip(); m_captures.psConsts.iConsts.flip(); m_captures.psConsts.bConsts.flip(); } void D3D9StateBlock::CaptureVertexRenderStates() { m_captures.flags.set(D3D9CapturedStateFlag::RenderStates); m_captures.renderStates[D3DRS_CULLMODE] = true; m_captures.renderStates[D3DRS_FOGENABLE] = true; m_captures.renderStates[D3DRS_FOGCOLOR] = true; m_captures.renderStates[D3DRS_FOGTABLEMODE] = true; m_captures.renderStates[D3DRS_FOGSTART] = true; m_captures.renderStates[D3DRS_FOGEND] = true; m_captures.renderStates[D3DRS_FOGDENSITY] = true; m_captures.renderStates[D3DRS_RANGEFOGENABLE] = true; m_captures.renderStates[D3DRS_AMBIENT] = true; m_captures.renderStates[D3DRS_COLORVERTEX] = true; m_captures.renderStates[D3DRS_FOGVERTEXMODE] = true; m_captures.renderStates[D3DRS_CLIPPING] = true; m_captures.renderStates[D3DRS_LIGHTING] = true; m_captures.renderStates[D3DRS_LOCALVIEWER] = true; m_captures.renderStates[D3DRS_EMISSIVEMATERIALSOURCE] = true; m_captures.renderStates[D3DRS_AMBIENTMATERIALSOURCE] = true; m_captures.renderStates[D3DRS_DIFFUSEMATERIALSOURCE] = true; m_captures.renderStates[D3DRS_SPECULARMATERIALSOURCE] = true; m_captures.renderStates[D3DRS_VERTEXBLEND] = true; m_captures.renderStates[D3DRS_CLIPPLANEENABLE] = true; m_captures.renderStates[D3DRS_POINTSIZE] = true; m_captures.renderStates[D3DRS_POINTSIZE_MIN] = true; m_captures.renderStates[D3DRS_POINTSPRITEENABLE] = true; m_captures.renderStates[D3DRS_POINTSCALEENABLE] = true; m_captures.renderStates[D3DRS_POINTSCALE_A] = true; m_captures.renderStates[D3DRS_POINTSCALE_B] = true; m_captures.renderStates[D3DRS_POINTSCALE_C] = true; m_captures.renderStates[D3DRS_MULTISAMPLEANTIALIAS] = true; m_captures.renderStates[D3DRS_MULTISAMPLEMASK] = true; m_captures.renderStates[D3DRS_PATCHEDGESTYLE] = true; m_captures.renderStates[D3DRS_POINTSIZE_MAX] = true; m_captures.renderStates[D3DRS_INDEXEDVERTEXBLENDENABLE] = true; m_captures.renderStates[D3DRS_TWEENFACTOR] = true; m_captures.renderStates[D3DRS_POSITIONDEGREE] = true; m_captures.renderStates[D3DRS_NORMALDEGREE] = true; m_captures.renderStates[D3DRS_MINTESSELLATIONLEVEL] = true; m_captures.renderStates[D3DRS_MAXTESSELLATIONLEVEL] = true; m_captures.renderStates[D3DRS_ADAPTIVETESS_X] = true; m_captures.renderStates[D3DRS_ADAPTIVETESS_Y] = true; m_captures.renderStates[D3DRS_ADAPTIVETESS_Z] = true; m_captures.renderStates[D3DRS_ADAPTIVETESS_W] = true; m_captures.renderStates[D3DRS_ENABLEADAPTIVETESSELLATION] = true; m_captures.renderStates[D3DRS_NORMALIZENORMALS] = true; m_captures.renderStates[D3DRS_SPECULARENABLE] = true; m_captures.renderStates[D3DRS_SHADEMODE] = true; } void D3D9StateBlock::CaptureVertexSamplerStates() { m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates); for (uint32_t i = 17; i < SamplerCount; i++) { m_captures.samplers[i] = true; m_captures.samplerStates[i][D3DSAMP_DMAPOFFSET] = true; } } void D3D9StateBlock::CaptureVertexShaderStates() { m_captures.flags.set(D3D9CapturedStateFlag::VertexShader); m_captures.flags.set(D3D9CapturedStateFlag::VsConstants); m_captures.vsConsts.fConsts.flip(); m_captures.vsConsts.iConsts.flip(); m_captures.vsConsts.bConsts.flip(); } void D3D9StateBlock::CaptureType(D3D9StateBlockType Type) { if (Type == D3D9StateBlockType::PixelState || Type == D3D9StateBlockType::All) { CapturePixelRenderStates(); CapturePixelSamplerStates(); CapturePixelShaderStates(); m_captures.flags.set(D3D9CapturedStateFlag::TextureStages); m_captures.textureStages.flip(); for (auto& stage : m_captures.textureStageStates) stage.flip(); } if (Type == D3D9StateBlockType::VertexState || Type == D3D9StateBlockType::All) { CaptureVertexRenderStates(); CaptureVertexSamplerStates(); CaptureVertexShaderStates(); m_captures.flags.set(D3D9CapturedStateFlag::VertexDecl); m_captures.flags.set(D3D9CapturedStateFlag::StreamFreq); for (uint32_t i = 0; i < caps::MaxStreams; i++) m_captures.streamFreq[i] = true; } if (Type == D3D9StateBlockType::All) { m_captures.flags.set(D3D9CapturedStateFlag::Textures); m_captures.textures.flip(); m_captures.flags.set(D3D9CapturedStateFlag::VertexBuffers); m_captures.vertexBuffers.flip(); m_captures.flags.set(D3D9CapturedStateFlag::Indices); m_captures.flags.set(D3D9CapturedStateFlag::Viewport); m_captures.flags.set(D3D9CapturedStateFlag::ScissorRect); m_captures.flags.set(D3D9CapturedStateFlag::ClipPlanes); m_captures.clipPlanes.flip(); m_captures.flags.set(D3D9CapturedStateFlag::Transforms); m_captures.transforms.flip(); m_captures.flags.set(D3D9CapturedStateFlag::Material); } if (Type != D3D9StateBlockType::None) this->Capture(); } }